Merge pull request #9615 from reaperrr/d2k-rest1

Remaining D2k changes to restore original balancing/gameplay
This commit is contained in:
Oliver Brakmann
2015-10-26 21:03:12 +01:00
6 changed files with 42 additions and 42 deletions

View File

@@ -22,22 +22,22 @@
1600: firepower, damage, speed, reload, inaccuracy, rank, eliteweapon, selfheal
FirepowerMultiplier@EXPERIENCE:
UpgradeTypes: firepower
Modifier: 105, 110, 120, 130
Modifier: 105, 110, 115, 125
DamageMultiplier@EXPERIENCE:
UpgradeTypes: damage
Modifier: 95, 90, 85, 75
Modifier: 96, 92, 88, 80
SpeedMultiplier@EXPERIENCE:
UpgradeTypes: speed
Modifier: 105, 110, 120, 140
Modifier: 105, 110, 115, 125
ReloadDelayMultiplier@EXPERIENCE:
UpgradeTypes: reload
Modifier: 95, 90, 85, 75
Modifier: 96, 92, 88, 80
InaccuracyMultiplier@EXPERIENCE:
UpgradeTypes: inaccuracy
Modifier: 90, 80, 70, 50
SelfHealing@ELITE:
Step: 2
Ticks: 100
Ticks: 125
HealIfBelow: 1
DamageCooldown: 125
UpgradeTypes: selfheal
@@ -124,13 +124,10 @@
Targetable:
TargetTypes: Ground, Vehicle
RequiresForceFire: yes
Capturable:
Type: husk
AllowAllies: yes
CaptureThreshold: 1.0
TransformOnCapture:
ForceHealthPercentage: 25
DisabledOverlay:
Explodes:
Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeMed
^AircraftHusk:
Inherits: ^Husk
@@ -178,7 +175,7 @@
Rough: 80
SelectionDecorations:
Selectable:
Bounds: 12,18,0,-6
Bounds: 12,20,0,-4
Targetable:
TargetTypes: Ground, Infantry
QuantizeFacingsFromSequence:
@@ -259,7 +256,7 @@
WithBuildingExplosion:
RepairableBuilding:
EmitInfantryOnSell:
ActorTypes: light_inf,light_inf,light_inf,light_inf,light_inf,trooper,trooper,trooper,engineer
ActorTypes: light_inf
MustBeDestroyed:
RequiredForShortGame: true
FrozenUnderFog:
@@ -276,8 +273,8 @@
DamagedWithoutFoundation:
ThrowsShrapnel:
Weapons: Debris, Debris2, Debris3, Debris4
Pieces: 3, 7
Range: 2c0, 5c0
Pieces: 2, 5
Range: 1c512, 4c0
WithMakeAnimation:
^Defense:
@@ -294,9 +291,9 @@
LineBuildNode:
Types: turret
ThrowsShrapnel:
Weapons: Debris, Debris2, Debris3, Debris4
Pieces: 2, 5
Range: 2c0, 5c0
Weapons: Debris, Debris3
Pieces: 2, 2
Range: 2c0, 4c0
MustBeDestroyed:
RequiredForShortGame: false