Fix map linting crashing for not existing directories
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@@ -77,29 +77,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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foreach (var kv in modData.Manifest.MapFolders)
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{
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var name = kv.Key;
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var classification = string.IsNullOrEmpty(kv.Value)
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? MapClassification.Unknown : Enum<MapClassification>.Parse(kv.Value);
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if (classification == MapClassification.Unknown)
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continue;
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var optional = name.StartsWith("~", StringComparison.Ordinal);
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if (optional)
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name = name.Substring(1);
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using (var package = (IReadWritePackage)modData.ModFiles.OpenPackage(name))
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{
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foreach (var map in package.Contents)
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{
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var mapPackage = package.OpenPackage(map, modData.ModFiles);
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if (mapPackage != null)
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maps.Add(new Map(modData, mapPackage));
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}
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}
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}
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// Use all maps for lint checking
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maps = modData.MapCache.EnumerateMapsWithoutCaching(MapClassification.System | MapClassification.User).ToList();
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}
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else
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maps.Add(new Map(modData, new Folder(".").OpenPackage(args[1], modData.ModFiles)));
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