From 274bc9cbbaf716a5bf6c9ad533a33beb546b9194 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Wed, 8 Apr 2020 17:17:52 +0200 Subject: [PATCH] Add missing sequence reference. --- OpenRA.Mods.Common/Traits/Render/WithProductionDoorOverlay.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/OpenRA.Mods.Common/Traits/Render/WithProductionDoorOverlay.cs b/OpenRA.Mods.Common/Traits/Render/WithProductionDoorOverlay.cs index b6957fd4e0..99308623e9 100644 --- a/OpenRA.Mods.Common/Traits/Render/WithProductionDoorOverlay.cs +++ b/OpenRA.Mods.Common/Traits/Render/WithProductionDoorOverlay.cs @@ -19,6 +19,7 @@ namespace OpenRA.Mods.Common.Traits.Render [Desc("Play an animation when a unit exits or blocks the exit after production finished.")] class WithProductionDoorOverlayInfo : ConditionalTraitInfo, IRenderActorPreviewSpritesInfo, Requires, Requires, Requires { + [SequenceReference] public readonly string Sequence = "build-door"; public IEnumerable RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)