Fix and standardize TD mission difficulty dropdowns

This commit is contained in:
Smittytron
2021-05-23 09:08:47 -05:00
committed by abcdefg30
parent 9371cecc00
commit 27562ab88f
17 changed files with 13 additions and 24 deletions

View File

@@ -6,9 +6,6 @@
the License, or (at your option) any later version. For more
information, see COPYING.
]]
Difficulty = Map.LobbyOption("difficulty")
IdleHunt = function(actor)
if actor.HasProperty("Hunt") and not actor.IsDead then
Trigger.OnIdle(actor, actor.Hunt)