Fix and standardize TD mission difficulty dropdowns
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@@ -6,9 +6,6 @@
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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Difficulty = Map.LobbyOption("difficulty")
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IdleHunt = function(actor)
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if actor.HasProperty("Hunt") and not actor.IsDead then
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Trigger.OnIdle(actor, actor.Hunt)
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