Add quadIndexBuffer to Renderer
This commit is contained in:
committed by
Matthias Mailänder
parent
0b90622251
commit
2763e1502b
@@ -41,9 +41,11 @@ namespace OpenRA
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internal IGraphicsContext Context { get; }
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internal int SheetSize { get; }
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internal int TempBufferSize { get; }
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internal int TempVertexBufferSize { get; }
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internal int TempIndexBufferSize { get; }
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readonly IVertexBuffer<Vertex> tempBuffer;
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readonly IVertexBuffer<Vertex> tempVertexBuffer;
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readonly IIndexBuffer quadIndexBuffer;
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readonly Stack<Rectangle> scissorState = new();
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IFrameBuffer screenBuffer;
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@@ -75,13 +77,15 @@ namespace OpenRA
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this.platform = platform;
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var resolution = GetResolution(graphicSettings);
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TempVertexBufferSize = graphicSettings.BatchSize - graphicSettings.BatchSize % 4;
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TempIndexBufferSize = TempVertexBufferSize / 4 * 6;
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Window = platform.CreateWindow(new Size(resolution.Width, resolution.Height),
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graphicSettings.Mode, graphicSettings.UIScale, graphicSettings.BatchSize,
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graphicSettings.Mode, graphicSettings.UIScale, TempVertexBufferSize, TempIndexBufferSize,
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graphicSettings.VideoDisplay, graphicSettings.GLProfile, !graphicSettings.DisableLegacyGL);
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Context = Window.Context;
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TempBufferSize = graphicSettings.BatchSize;
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SheetSize = graphicSettings.SheetSize;
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WorldSpriteRenderer = new SpriteRenderer(this, Context.CreateShader("combined"));
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@@ -92,7 +96,8 @@ namespace OpenRA
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RgbaSpriteRenderer = new RgbaSpriteRenderer(SpriteRenderer);
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RgbaColorRenderer = new RgbaColorRenderer(SpriteRenderer);
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tempBuffer = Context.CreateVertexBuffer(TempBufferSize);
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tempVertexBuffer = Context.CreateVertexBuffer(TempVertexBufferSize);
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quadIndexBuffer = Context.CreateQuadIndexBuffer(TempIndexBufferSize);
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}
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static Size GetResolution(GraphicSettings graphicsSettings)
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@@ -513,7 +518,8 @@ namespace OpenRA
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public void Dispose()
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{
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WorldModelRenderer.Dispose();
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tempBuffer.Dispose();
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tempVertexBuffer.Dispose();
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quadIndexBuffer.Dispose();
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fontSheetBuilder?.Dispose();
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if (Fonts != null)
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foreach (var font in Fonts.Values)
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