Fix CA1822
This commit is contained in:
committed by
Pavel Penev
parent
e4cac1fffc
commit
277699cbd5
@@ -444,7 +444,7 @@ namespace OpenRA.Mods.Common.Traits
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return chosenTarget;
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}
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bool PreventsAutoTarget(Actor attacker, Actor target)
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static bool PreventsAutoTarget(Actor attacker, Actor target)
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{
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foreach (var deat in target.TraitsImplementing<IDisableEnemyAutoTarget>())
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if (deat.DisableEnemyAutoTarget(target, attacker))
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits.BotModules.Squads
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return ShouldFlee(owner, enemies => !AttackOrFleeFuzzy.Default.CanAttack(owner.Units, enemies));
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}
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protected Actor FindClosestEnemy(Squad owner)
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protected static Actor FindClosestEnemy(Squad owner)
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{
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return owner.SquadManager.FindClosestEnemy(owner.Units.First().CenterPosition);
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}
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits.BotModules.Squads
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return ShouldFlee(owner, enemies => !AttackOrFleeFuzzy.Default.CanAttack(owner.Units, enemies));
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}
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protected Actor FindClosestEnemy(Squad owner)
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protected static Actor FindClosestEnemy(Squad owner)
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{
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var first = owner.Units.First();
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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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bool TargetChanged(in Target lastTarget, in Target target)
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static bool TargetChanged(in Target lastTarget, in Target target)
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{
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// Invalidate reveal changing the target.
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if (lastTarget.Type == TargetType.FrozenActor && target.Type == TargetType.Actor)
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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits
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return RenderAboveShroud(self, wr);
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}
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IEnumerable<IRenderable> RenderAboveShroud(Actor self, WorldRenderer wr)
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static IEnumerable<IRenderable> RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
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var a = self.CurrentActivity;
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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decorations = selectedDecorations.Where(d => !d.RequiresSelection).ToArray();
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}
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IEnumerable<WPos> ActivityTargetPath(Actor self)
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static IEnumerable<WPos> ActivityTargetPath(Actor self)
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{
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if (!self.IsInWorld || self.IsDead)
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yield break;
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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Player GetTargetPlayer(in Target target)
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static Player GetTargetPlayer(in Target target)
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{
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if (target.Type == TargetType.Actor)
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return target.Actor.Owner;
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@@ -345,7 +345,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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// NOTE: pos required to be in map bounds
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bool AnyActorsAt(InfluenceNode influenceNode, CPos a, SubCell sub, bool checkTransient)
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static bool AnyActorsAt(InfluenceNode influenceNode, CPos a, SubCell sub, bool checkTransient)
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{
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var always = sub == SubCell.FullCell || sub == SubCell.Any;
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for (var i = influenceNode; i != null; i = i.Next)
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@@ -376,7 +376,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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// NOTE: can not check aircraft
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bool AnyActorsAt(InfluenceNode influenceNode, SubCell sub, Func<Actor, bool> withCondition)
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static bool AnyActorsAt(InfluenceNode influenceNode, SubCell sub, Func<Actor, bool> withCondition)
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{
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var always = sub == SubCell.FullCell || sub == SubCell.Any;
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@@ -119,7 +119,7 @@ namespace OpenRA.Mods.Common.Traits
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&& world.Map.Rules.Music[song].Exists;
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}
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bool SongExists(MusicInfo song)
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static bool SongExists(MusicInfo song)
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{
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return song != null && song.Exists;
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}
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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bool PreventMapSpawn(World world, ActorReference actorReference, IEnumerable<IPreventMapSpawn> preventMapSpawns)
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static bool PreventMapSpawn(World world, ActorReference actorReference, IEnumerable<IPreventMapSpawn> preventMapSpawns)
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{
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foreach (var pms in preventMapSpawns)
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if (pms.PreventMapSpawn(world, actorReference))
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@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits
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info.BinSize * tileScale);
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}
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Rectangle Bounds(LightSource source)
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static Rectangle Bounds(LightSource source)
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{
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var c = source.Pos;
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var r = source.Range.Length;
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