Fix CA1822

This commit is contained in:
RoosterDragon
2023-03-12 16:24:19 +00:00
committed by Pavel Penev
parent e4cac1fffc
commit 277699cbd5
77 changed files with 109 additions and 105 deletions

View File

@@ -291,7 +291,7 @@ namespace OpenRA.Platforms.Default
PauseSound(source, paused);
}
void PauseSound(uint source, bool paused)
static void PauseSound(uint source, bool paused)
{
AL10.alGetSourcei(source, AL10.AL_SOURCE_STATE, out var state);
if (paused)

View File

@@ -20,8 +20,8 @@ namespace OpenRA.Platforms.Default
{
MouseButton lastButtonBits = MouseButton.None;
public string GetClipboardText() { return SDL.SDL_GetClipboardText(); }
public bool SetClipboardText(string text) { return SDL.SDL_SetClipboardText(text) == 0; }
public static string GetClipboardText() { return SDL.SDL_GetClipboardText(); }
public static bool SetClipboardText(string text) { return SDL.SDL_SetClipboardText(text) == 0; }
static MouseButton MakeButton(byte b)
{
@@ -40,7 +40,7 @@ namespace OpenRA.Platforms.Default
| ((raw & (int)SDL.SDL_Keymod.KMOD_SHIFT) != 0 ? Modifiers.Shift : 0);
}
int2 EventPosition(Sdl2PlatformWindow device, int x, int y)
static int2 EventPosition(Sdl2PlatformWindow device, int x, int y)
{
// On Windows and Linux (X11) events are given in surface coordinates
// These must be scaled to our effective window coordinates

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@@ -351,7 +351,7 @@ namespace OpenRA.Platforms.Default
input = new Sdl2Input();
}
byte[] DoublePixelData(byte[] data, Size size)
static byte[] DoublePixelData(byte[] data, Size size)
{
var scaledData = new byte[4 * data.Length];
for (var y = 0; y < size.Height; y++)
@@ -498,13 +498,13 @@ namespace OpenRA.Platforms.Default
public string GetClipboardText()
{
VerifyThreadAffinity();
return input.GetClipboardText();
return Sdl2Input.GetClipboardText();
}
public bool SetClipboardText(string text)
{
VerifyThreadAffinity();
return input.SetClipboardText(text);
return Sdl2Input.SetClipboardText(text);
}
static void SetSDLAttributes(GLProfile profile)

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Platforms.Default
readonly Queue<int> unbindTextures = new();
readonly uint program;
protected uint CompileShaderObject(int type, string name)
protected static uint CompileShaderObject(int type, string name)
{
var ext = type == OpenGL.GL_VERTEX_SHADER ? "vert" : "frag";
var filename = Path.Combine(Platform.EngineDir, "glsl", name + "." + ext);