Fixes on blocking logic

This commit is contained in:
teinarss
2019-08-01 20:02:42 +02:00
committed by reaperrr
parent 98602cb1cb
commit 277906c657
9 changed files with 121 additions and 134 deletions

View File

@@ -76,8 +76,8 @@ namespace OpenRA
// Each player is identified with a unique bit in the set
// Cache masks for the player's index and ally/enemy player indices for performance.
public LongBitSet<PlayerBitMask> PlayerMask;
public LongBitSet<PlayerBitMask> AllyMask = default(LongBitSet<PlayerBitMask>);
public LongBitSet<PlayerBitMask> EnemyMask = default(LongBitSet<PlayerBitMask>);
public LongBitSet<PlayerBitMask> AlliedPlayersMask = default(LongBitSet<PlayerBitMask>);
public LongBitSet<PlayerBitMask> EnemyPlayersMask = default(LongBitSet<PlayerBitMask>);
public bool UnlockedRenderPlayer
{