Fixes on blocking logic
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@@ -76,8 +76,8 @@ namespace OpenRA
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// Each player is identified with a unique bit in the set
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// Cache masks for the player's index and ally/enemy player indices for performance.
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public LongBitSet<PlayerBitMask> PlayerMask;
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public LongBitSet<PlayerBitMask> AllyMask = default(LongBitSet<PlayerBitMask>);
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public LongBitSet<PlayerBitMask> EnemyMask = default(LongBitSet<PlayerBitMask>);
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public LongBitSet<PlayerBitMask> AlliedPlayersMask = default(LongBitSet<PlayerBitMask>);
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public LongBitSet<PlayerBitMask> EnemyPlayersMask = default(LongBitSet<PlayerBitMask>);
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public bool UnlockedRenderPlayer
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{
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