Fixes on blocking logic
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@@ -43,7 +43,8 @@ namespace OpenRA
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public readonly MersenneTwister SharedRandom;
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public readonly MersenneTwister LocalRandom;
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public readonly IModelCache ModelCache;
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public LongBitSet<PlayerBitMask> AllPlayerMask = default(LongBitSet<PlayerBitMask>);
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public LongBitSet<PlayerBitMask> AllPlayersMask = default(LongBitSet<PlayerBitMask>);
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public readonly LongBitSet<PlayerBitMask> NoPlayersMask = default(LongBitSet<PlayerBitMask>);
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public Player[] Players = new Player[0];
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@@ -208,7 +209,7 @@ namespace OpenRA
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foreach (var p in Players)
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{
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if (!p.Spectating)
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AllPlayerMask = AllPlayerMask.Union(p.PlayerMask);
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AllPlayersMask = AllPlayersMask.Union(p.PlayerMask);
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foreach (var q in Players)
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{
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@@ -244,10 +245,10 @@ namespace OpenRA
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{
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case Stance.Enemy:
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case Stance.Neutral:
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p.EnemyMask = p.EnemyMask.Union(bitSet);
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p.EnemyPlayersMask = p.EnemyPlayersMask.Union(bitSet);
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break;
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case Stance.Ally:
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p.AllyMask = p.AllyMask.Union(bitSet);
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p.AlliedPlayersMask = p.AlliedPlayersMask.Union(bitSet);
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break;
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}
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}
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