Replace seconds by ticks
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@@ -25,11 +25,11 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Maximum number of crates.")]
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[Desc("Maximum number of crates.")]
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public readonly int Maximum = 255;
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public readonly int Maximum = 255;
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[Desc("Average time (seconds) between crate spawn.")]
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[Desc("Average time (ticks) between crate spawn.")]
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public readonly int SpawnInterval = 180;
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public readonly int SpawnInterval = 180 * 25;
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[Desc("Delay (in seconds) before the first crate spawns.")]
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[Desc("Delay (in ticks) before the first crate spawns.")]
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public readonly int InitialSpawnDelay = 300;
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public readonly int InitialSpawnDelay = 300 * 25;
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[Desc("Which terrain types can we drop on?")]
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[Desc("Which terrain types can we drop on?")]
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public readonly HashSet<string> ValidGround = new HashSet<string> { "Clear", "Rough", "Road", "Ore", "Beach" };
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public readonly HashSet<string> ValidGround = new HashSet<string> { "Clear", "Rough", "Road", "Ore", "Beach" };
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Traits
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this.info = info;
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this.info = info;
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this.self = self;
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this.self = self;
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ticks = info.InitialSpawnDelay * 25;
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ticks = info.InitialSpawnDelay;
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}
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}
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public void Tick(Actor self)
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public void Tick(Actor self)
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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits
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if (--ticks <= 0)
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if (--ticks <= 0)
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{
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{
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ticks = info.SpawnInterval * 25;
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ticks = info.SpawnInterval;
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var toSpawn = Math.Max(0, info.Minimum - crates)
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var toSpawn = Math.Max(0, info.Minimum - crates)
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+ (crates < info.Maximum ? 1 : 0);
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+ (crates < info.Maximum ? 1 : 0);
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