Add ITemplatedTerrainInfo interface.

This commit is contained in:
Paul Chote
2020-10-14 19:52:00 +01:00
committed by reaperrr
parent be2ca77acf
commit 2782620081
9 changed files with 73 additions and 37 deletions

View File

@@ -11,6 +11,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
@@ -97,6 +98,7 @@ namespace OpenRA.Mods.Common.Traits
readonly Bridge[] neighbours = new Bridge[2];
readonly LegacyBridgeHut[] huts = new LegacyBridgeHut[2]; // Huts before this / first & after this / last
readonly ITiledTerrainRenderer terrainRenderer;
readonly ITemplatedTerrainInfo terrainInfo;
readonly Health health;
readonly Actor self;
readonly BridgeInfo info;
@@ -118,7 +120,11 @@ namespace OpenRA.Mods.Common.Traits
type = self.Info.Name;
isDangling = new Lazy<bool>(() => huts[0] == huts[1] && (neighbours[0] == null || neighbours[1] == null));
buildingInfo = self.Info.TraitInfo<BuildingInfo>();
terrainRenderer = self.World.WorldActor.Trait<ITiledTerrainRenderer>();
terrainInfo = self.World.Map.Rules.TerrainInfo as ITemplatedTerrainInfo;
if (terrainInfo == null)
throw new InvalidDataException("Bridge requires a template-based tileset.");
}
public Bridge Neighbour(int direction) { return neighbours[direction]; }
@@ -149,9 +155,8 @@ namespace OpenRA.Mods.Common.Traits
byte GetTerrainType(CPos cell)
{
var dx = cell - self.Location;
var tileSet = self.World.Map.Rules.TileSet;
var index = dx.X + tileSet.Templates[template].Size.X * dx.Y;
return tileSet.GetTerrainIndex(new TerrainTile(template, (byte)index));
var index = dx.X + terrainInfo.Templates[template].Size.X * dx.Y;
return terrainInfo.GetTerrainIndex(new TerrainTile(template, (byte)index));
}
public void LinkNeighbouringBridges(World world, LegacyBridgeLayer bridges)

View File

@@ -10,6 +10,7 @@
#endregion
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
@@ -29,12 +30,16 @@ namespace OpenRA.Mods.Common.Traits
{
readonly LegacyBridgeLayerInfo info;
readonly Dictionary<ushort, (string Template, int Health)> bridgeTypes = new Dictionary<ushort, (string, int)>();
readonly ITemplatedTerrainInfo terrainInfo;
CellLayer<Bridge> bridges;
public LegacyBridgeLayer(Actor self, LegacyBridgeLayerInfo info)
{
this.info = info;
terrainInfo = self.World.Map.Rules.TerrainInfo as ITemplatedTerrainInfo;
if (terrainInfo == null)
throw new InvalidDataException("LegacyBridgeLayer requires a template-based tileset.");
}
public void WorldLoaded(World w, WorldRenderer wr)
@@ -68,7 +73,7 @@ namespace OpenRA.Mods.Common.Traits
var ti = w.Map.Tiles[cell];
var tile = ti.Type;
var index = ti.Index;
var template = w.Map.Rules.TileSet.Templates[tile];
var template = terrainInfo.Templates[tile];
var ni = cell.X - index % template.Size.X;
var nj = cell.Y - index / template.Size.X;

View File

@@ -10,6 +10,7 @@
#endregion
using System.Collections.Generic;
using System.IO;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
@@ -25,18 +26,21 @@ namespace OpenRA.Mods.Common.Traits
{
readonly Map map;
readonly Dictionary<string, TerrainSpriteLayer> spriteLayers = new Dictionary<string, TerrainSpriteLayer>();
readonly TileSet terrainInfo;
readonly Theater theater;
bool disposed;
public TerrainRenderer(World world)
{
map = world.Map;
theater = new Theater(world.Map.Rules.TileSet);
terrainInfo = map.Rules.TileSet;
theater = new Theater(terrainInfo);
}
void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr)
{
foreach (var template in map.Rules.TileSet.Templates)
foreach (var template in terrainInfo.Templates)
{
var palette = template.Value.Palette ?? TileSet.TerrainPaletteInternalName;
spriteLayers.GetOrAdd(palette, pal =>
@@ -54,8 +58,8 @@ namespace OpenRA.Mods.Common.Traits
{
var tile = map.Tiles[cell];
var palette = TileSet.TerrainPaletteInternalName;
if (map.Rules.TileSet.Templates.ContainsKey(tile.Type))
palette = map.Rules.TileSet.Templates[tile.Type].Palette ?? palette;
if (terrainInfo.Templates.TryGetValue(tile.Type, out var template))
palette = template.Palette ?? palette;
foreach (var kv in spriteLayers)
kv.Value.Update(cell, palette == kv.Key ? theater.TileSprite(tile) : null, false);
@@ -103,7 +107,7 @@ namespace OpenRA.Mods.Common.Traits
for (var x = 0; x < template.Size.X; x++)
{
var tile = new TerrainTile(template.Id, (byte)(i++));
if (!map.Rules.TileSet.TryGetTileInfo(tile, out var tileInfo))
if (!terrainInfo.TryGetTileInfo(tile, out var tileInfo))
continue;
var sprite = theater.TileSprite(tile);