Add ITemplatedTerrainInfo interface.
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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@@ -97,6 +98,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly Bridge[] neighbours = new Bridge[2];
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readonly LegacyBridgeHut[] huts = new LegacyBridgeHut[2]; // Huts before this / first & after this / last
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readonly ITiledTerrainRenderer terrainRenderer;
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readonly ITemplatedTerrainInfo terrainInfo;
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readonly Health health;
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readonly Actor self;
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readonly BridgeInfo info;
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@@ -118,7 +120,11 @@ namespace OpenRA.Mods.Common.Traits
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type = self.Info.Name;
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isDangling = new Lazy<bool>(() => huts[0] == huts[1] && (neighbours[0] == null || neighbours[1] == null));
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buildingInfo = self.Info.TraitInfo<BuildingInfo>();
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terrainRenderer = self.World.WorldActor.Trait<ITiledTerrainRenderer>();
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terrainInfo = self.World.Map.Rules.TerrainInfo as ITemplatedTerrainInfo;
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if (terrainInfo == null)
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throw new InvalidDataException("Bridge requires a template-based tileset.");
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}
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public Bridge Neighbour(int direction) { return neighbours[direction]; }
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@@ -149,9 +155,8 @@ namespace OpenRA.Mods.Common.Traits
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byte GetTerrainType(CPos cell)
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{
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var dx = cell - self.Location;
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var tileSet = self.World.Map.Rules.TileSet;
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var index = dx.X + tileSet.Templates[template].Size.X * dx.Y;
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return tileSet.GetTerrainIndex(new TerrainTile(template, (byte)index));
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var index = dx.X + terrainInfo.Templates[template].Size.X * dx.Y;
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return terrainInfo.GetTerrainIndex(new TerrainTile(template, (byte)index));
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}
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public void LinkNeighbouringBridges(World world, LegacyBridgeLayer bridges)
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