Display the value of the destroyed cargo actors
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@@ -58,6 +58,29 @@ namespace OpenRA.Mods.Common.Traits
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return (slevel > 0) ? slevel * info.LevelMod : 100;
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return (slevel > 0) ? slevel * info.LevelMod : 100;
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}
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}
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int GetBountyValue(Actor self, int percentage)
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{
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// Divide by 10000 because of GetMultiplier and info.Percentage.
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return self.GetSellValue() * GetMultiplier(self) * percentage / 10000;
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}
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int GetDisplayedBountyValue(Actor self)
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{
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var bounty = GetBountyValue(self, info.Percentage);
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var cargo = self.TraitOrDefault<Cargo>();
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if (cargo == null)
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return bounty;
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foreach (var a in cargo.Passengers)
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{
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var givesBounty = a.TraitOrDefault<GivesBounty>();
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if (givesBounty != null)
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bounty += givesBounty.GetDisplayedBountyValue(a);
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}
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return bounty;
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}
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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{
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{
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if (e.Attacker == null || e.Attacker.Disposed)
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if (e.Attacker == null || e.Attacker.Disposed)
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@@ -69,15 +92,11 @@ namespace OpenRA.Mods.Common.Traits
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if (info.DeathTypes.Count > 0 && !e.Damage.DamageTypes.Overlaps(info.DeathTypes))
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if (info.DeathTypes.Count > 0 && !e.Damage.DamageTypes.Overlaps(info.DeathTypes))
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return;
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return;
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var cost = self.GetSellValue();
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var displayedBounty = GetDisplayedBountyValue(self);
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if (info.ShowBounty && self.IsInWorld && displayedBounty > 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer))
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e.Attacker.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, e.Attacker.Owner.Color.RGB, FloatingText.FormatCashTick(displayedBounty), 30)));
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// 2 hundreds because of GetMultiplier and info.Percentage.
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e.Attacker.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(GetBountyValue(self, info.Percentage));
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var bounty = cost * GetMultiplier(self) * info.Percentage / 10000;
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if (info.ShowBounty && self.IsInWorld && bounty > 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer))
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e.Attacker.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, e.Attacker.Owner.Color.RGB, FloatingText.FormatCashTick(bounty), 30)));
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e.Attacker.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(bounty);
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}
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}
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}
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}
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}
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}
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