Added: If the 'Owner' ('who' said something) @ chat is null or "" it'll just render the text

This commit is contained in:
geckosoft
2010-11-01 04:16:03 +01:00
committed by Chris Forbes
parent dd38e45f2e
commit 278f35e4aa

View File

@@ -46,9 +46,15 @@ namespace OpenRA.Widgets
foreach (var line in recentLines.AsEnumerable().Reverse()) foreach (var line in recentLines.AsEnumerable().Reverse())
{ {
chatpos.Y -= 20; chatpos.Y -= 20;
var owner = line.Owner + ":"; int inset = 0;
var inset = Game.Renderer.RegularFont.Measure(owner).X + 10;
Game.Renderer.RegularFont.DrawText(owner, chatpos, line.Color); if (!string.IsNullOrEmpty(line.Owner))
{
var owner = line.Owner + ":";
inset = Game.Renderer.RegularFont.Measure(owner).X + 10;
Game.Renderer.RegularFont.DrawText(owner, chatpos, line.Color);
}
Game.Renderer.RegularFont.DrawText(line.Text, chatpos + new int2(inset, 0), Color.White); Game.Renderer.RegularFont.DrawText(line.Text, chatpos + new int2(inset, 0), Color.White);
} }