clean up inconsistency in InvisibleToEnemy

This commit is contained in:
Chris Forbes
2011-12-27 18:31:20 +13:00
parent d57dfd1997
commit 2793d1076a

View File

@@ -20,7 +20,8 @@ namespace OpenRA.Mods.RA
{
public bool IsVisible(Actor self)
{
return self.World.LocalPlayer == null || self.Owner == self.World.LocalPlayer;
return self.World.LocalPlayer == null ||
self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally;
}
public Color RadarColorOverride(Actor self)
@@ -30,10 +31,10 @@ namespace OpenRA.Mods.RA
}
static readonly Renderable[] Nothing = { };
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
return self.World.LocalPlayer == null || self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally
? r : Nothing;
return IsVisible(self) ? r : Nothing;
}
}
}