BUGFIX: with PlaceBuilding active, you could cancel the current production, then place the (canceled) building.

This commit is contained in:
Bob
2009-11-02 01:28:18 +13:00
parent 1d7798d40c
commit 279f13bc5b
2 changed files with 53 additions and 47 deletions

View File

@@ -1,45 +1,50 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using OpenRa.Game.GameRules; using OpenRa.Game.GameRules;
namespace OpenRa.Game
{
class PlaceBuilding : IOrderGenerator
{
public readonly Player Owner;
public readonly string Name;
public PlaceBuilding(Player owner, string name)
{
Owner = owner;
Name = name;
}
public IEnumerable<Order> Order(int2 xy, bool lmb)
{
if( lmb )
{
var bi = (UnitInfo.BuildingInfo)Rules.UnitInfo[ Name ];
if( Footprint.Tiles( bi, xy ).Any(
t => !Game.IsCellBuildable( t,
bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel ) ) )
yield break;
var maxDistance = bi.Adjacent + 2; /* real-ra is weird. this is 1 GAP. */
if( !Footprint.Tiles( bi, xy ).Any(
t => Game.GetDistanceToBase( t, Owner ) < maxDistance ) )
yield break;
yield return OpenRa.Game.Order.PlaceBuilding( Owner, xy, Name );
}
else // rmb
{
Game.world.AddFrameEndTask( _ => { Game.controller.orderGenerator = null; } );
}
}
public void Tick() { } namespace OpenRa.Game
} {
} class PlaceBuilding : IOrderGenerator
{
public readonly Player Owner;
public readonly string Name;
public PlaceBuilding(Player owner, string name)
{
Owner = owner;
Name = name;
}
public IEnumerable<Order> Order(int2 xy, bool lmb)
{
if( lmb )
{
var bi = (UnitInfo.BuildingInfo)Rules.UnitInfo[ Name ];
if( Footprint.Tiles( bi, xy ).Any(
t => !Game.IsCellBuildable( t,
bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel ) ) )
yield break;
var maxDistance = bi.Adjacent + 2; /* real-ra is weird. this is 1 GAP. */
if( !Footprint.Tiles( bi, xy ).Any(
t => Game.GetDistanceToBase( t, Owner ) < maxDistance ) )
yield break;
yield return OpenRa.Game.Order.PlaceBuilding( Owner, xy, Name );
}
else // rmb
{
Game.world.AddFrameEndTask( _ => { Game.controller.orderGenerator = null; } );
}
}
public void Tick()
{
var producing = Owner.Producing( "Building" );
if( producing == null || producing.Item != Name || producing.RemainingTime != 0 )
Game.world.AddFrameEndTask( _ => { Game.controller.orderGenerator = null; } );
}
}
}

View File

@@ -69,13 +69,14 @@ namespace OpenRa.Game
Game.world.AddFrameEndTask( _ => Game.world.AddFrameEndTask( _ =>
{ {
var building = Rules.UnitInfo[ order.TargetString ]; var building = Rules.UnitInfo[ order.TargetString ];
var producing = order.Player.Producing( "Building" );
if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
return;
Log.Write( "Player \"{0}\" builds {1}", order.Player.PlayerName, building.Name ); Log.Write( "Player \"{0}\" builds {1}", order.Player.PlayerName, building.Name );
//Adjust placement for cursor to be in middle
Game.world.Add( new Actor( building.Name, order.TargetLocation - GameRules.Footprint.AdjustForBuildingSize( building.Name ), order.Player ) ); Game.world.Add( new Actor( building.Name, order.TargetLocation - GameRules.Footprint.AdjustForBuildingSize( building.Name ), order.Player ) );
Game.controller.orderGenerator = null;
order.Player.FinishProduction(Rules.UnitCategory[building.Name]); order.Player.FinishProduction(Rules.UnitCategory[building.Name]);
} ); } );
break; break;