From a29d4759b69b96d4d7d2fadc5895944f309b1a93 Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 12 Apr 2013 10:28:53 -0700 Subject: [PATCH] making FIX cheaper, since no one uses it. Lower HP Nobody uses repair bay, because it's not a pre-requisite for anything, and it's expensive. Reducing cost from $1200 to $600. To compensate for its lower value, its HP are being lowered as well, from 800 to 400. Now it should be killable with an airstrike, which is about right. To anyone paying attention: there has been some discussion over whether repairs should be cheaper. I am agnostic on the issue for now. How about we see if people like the repair bay more now and consider using it, before making further balance changes? Open to discussion. --- mods/cnc/rules/structures.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 04b0405ea9..4a7c2243a8 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -399,7 +399,7 @@ HQ: FIX: Inherits: ^Building Valued: - Cost: 1200 + Cost: 600 Tooltip: Name: Repair Facility Icon: fixicnh @@ -413,7 +413,7 @@ FIX: Footprint: _x_ xxx _x_ Dimensions: 3,3 Health: - HP: 800 + HP: 400 RevealsShroud: Range: 5 BelowUnits: