Merge pull request #5091 from reaperrr/ra-vehicle-explosions
Add RA vehicle explosions Fixes #5077
This commit is contained in:
@@ -47,6 +47,9 @@ SS:
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CloakTypes: Underwater
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CloakTypes: Underwater
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Range: 4
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Range: 4
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RenderDetectionCircle:
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RenderDetectionCircle:
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Explodes:
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Weapon: UnitExplodeSubmarine
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EmptyWeapon: UnitExplodeSubmarine
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MSUB:
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MSUB:
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Inherits: ^Ship
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Inherits: ^Ship
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@@ -97,6 +100,9 @@ MSUB:
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CloakTypes: Underwater
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CloakTypes: Underwater
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Range: 4
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Range: 4
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RenderDetectionCircle:
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RenderDetectionCircle:
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Explodes:
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Weapon: UnitExplodeSubmarine
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EmptyWeapon: UnitExplodeSubmarine
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DD:
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DD:
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Inherits: ^Ship
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Inherits: ^Ship
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@@ -144,6 +150,9 @@ DD:
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CloakTypes: Underwater
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CloakTypes: Underwater
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Range: 4
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Range: 4
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RenderDetectionCircle:
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RenderDetectionCircle:
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Explodes:
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Weapon: UnitExplodeShip
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EmptyWeapon: UnitExplodeShip
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CA:
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CA:
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Inherits: ^Ship
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Inherits: ^Ship
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@@ -203,6 +212,9 @@ CA:
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Chronoshiftable:
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Chronoshiftable:
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IronCurtainable:
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IronCurtainable:
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RepairableNear:
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RepairableNear:
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Explodes:
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Weapon: UnitExplodeShip
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EmptyWeapon: UnitExplodeShip
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LST:
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LST:
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Inherits: ^Ship
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Inherits: ^Ship
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@@ -233,6 +245,9 @@ LST:
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PipCount: 5
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PipCount: 5
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IronCurtainable:
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IronCurtainable:
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RepairableNear:
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RepairableNear:
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Explodes:
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Weapon: UnitExplodeShip
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EmptyWeapon: UnitExplodeShip
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PT:
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PT:
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Inherits: ^Ship
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Inherits: ^Ship
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@@ -281,4 +296,7 @@ PT:
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CloakTypes: Underwater
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CloakTypes: Underwater
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Range: 4
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Range: 4
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RenderDetectionCircle:
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RenderDetectionCircle:
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Explodes:
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Weapon: UnitExplodeShip
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EmptyWeapon: UnitExplodeShip
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@@ -26,7 +26,7 @@ V2RL:
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AutoTarget:
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AutoTarget:
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Explodes:
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Explodes:
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Weapon: SCUD
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Weapon: SCUD
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EmptyWeapon:
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EmptyWeapon: UnitExplodeSmall
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1TNK:
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1TNK:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -284,6 +284,9 @@ HARV:
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HarvesterHuskModifier:
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HarvesterHuskModifier:
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FullHuskActor: HARV.FullHusk
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FullHuskActor: HARV.FullHusk
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FullnessThreshold: 50
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FullnessThreshold: 50
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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MCV:
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MCV:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -323,6 +326,9 @@ MCV:
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BaseBuilding:
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BaseBuilding:
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LeavesHusk:
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LeavesHusk:
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HuskActor: MCV.Husk
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HuskActor: MCV.Husk
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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JEEP:
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JEEP:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -360,6 +366,9 @@ JEEP:
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Types: Infantry
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Types: Infantry
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MaxWeight: 1
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MaxWeight: 1
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PipCount: 1
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PipCount: 1
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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APC:
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APC:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -393,6 +402,9 @@ APC:
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Types: Infantry
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Types: Infantry
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MaxWeight: 5
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MaxWeight: 5
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PipCount: 5
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PipCount: 5
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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MNLY.AP:
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MNLY.AP:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -426,6 +438,8 @@ MNLY.AP:
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Range: 5
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Range: 5
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CloakTypes: Mine
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CloakTypes: Mine
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RenderDetectionCircle:
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RenderDetectionCircle:
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Explodes:
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Weapon: APMine
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MNLY.AT:
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MNLY.AT:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -459,6 +473,8 @@ MNLY.AT:
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Range: 5
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Range: 5
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CloakTypes: Mine
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CloakTypes: Mine
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RenderDetectionCircle:
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RenderDetectionCircle:
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Explodes:
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Weapon: ATMine
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TRUK:
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TRUK:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -484,6 +500,9 @@ TRUK:
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RenderUnit:
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RenderUnit:
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SupplyTruck:
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SupplyTruck:
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Payload: 500
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Payload: 500
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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MGG:
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MGG:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -588,6 +607,9 @@ TTNK:
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Selectable:
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Selectable:
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Bounds: 28,28,0,0
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Bounds: 28,28,0,0
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AutoTarget:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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FTRK:
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FTRK:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -695,6 +717,9 @@ CTNK:
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LocalYaw: -100
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LocalYaw: -100
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AttackFrontal:
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AttackFrontal:
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PortableChrono:
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PortableChrono:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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QTNK:
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QTNK:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -772,4 +797,7 @@ STNK:
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UncloakOnUnload: True
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UncloakOnUnload: True
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DetectCloaked:
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DetectCloaked:
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Range: 6
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Range: 6
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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@@ -1092,7 +1092,7 @@ MiniNuke:
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Concrete: 25%
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Concrete: 25%
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Delay: 5
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Delay: 5
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InfDeath: 5
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InfDeath: 5
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ImpactSound: kaboom22
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ImpactSound: kaboom22.aud
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Warhead@areanuke2:
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Warhead@areanuke2:
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Damage: 600
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Damage: 600
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Spread: 3c0
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Spread: 3c0
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@@ -1126,6 +1126,35 @@ UnitExplode:
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WaterExplosion: large_splash
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WaterExplosion: large_splash
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InfDeath: 4
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InfDeath: 4
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ImpactSound: kaboom22.aud
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ImpactSound: kaboom22.aud
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WaterImpactSound: splash9.aud
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UnitExplodeShip:
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Warhead:
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Damage: 50
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Spread: 426
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: building
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WaterExplosion: building
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InfDeath: 4
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ImpactSound: kaboom25.aud
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WaterImpactSound: kaboom25.aud
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UnitExplodeSubmarine:
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Warhead:
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Damage: 50
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Spread: 426
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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WaterExplosion: large_splash
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InfDeath: 4
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WaterImpactSound: splash9.aud
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UnitExplodeSmall:
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UnitExplodeSmall:
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Warhead:
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Warhead:
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