Rename legacy offset coordinates on Turrets and Armaments.
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA
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[Desc("Rate of Turning")]
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public readonly int ROT = 255;
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public readonly int InitialFacing = 128;
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public readonly int[] Offset = {0,0};
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public readonly int[] LegacyOffset = {0,0};
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public readonly bool AlignWhenIdle = false;
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public virtual object Create(ActorInitializer init) { return new Turreted(init, this); }
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA
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this.info = info;
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turretFacing = GetInitialTurretFacing(init, info.InitialFacing);
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facing = init.self.TraitOrDefault<IFacing>();
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turret = new Turret(info.Offset);
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turret = new Turret(info.LegacyOffset);
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}
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public virtual void Tick(Actor self)
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