Rename legacy offset coordinates on Turrets and Armaments.

This commit is contained in:
Paul Chote
2013-03-29 12:19:15 +13:00
parent 9e4bab07e5
commit 27d852a425
35 changed files with 220 additions and 220 deletions

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA
[Desc("Rate of Turning")]
public readonly int ROT = 255;
public readonly int InitialFacing = 128;
public readonly int[] Offset = {0,0};
public readonly int[] LegacyOffset = {0,0};
public readonly bool AlignWhenIdle = false;
public virtual object Create(ActorInitializer init) { return new Turreted(init, this); }
@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA
this.info = info;
turretFacing = GetInitialTurretFacing(init, info.InitialFacing);
facing = init.self.TraitOrDefault<IFacing>();
turret = new Turret(info.Offset);
turret = new Turret(info.LegacyOffset);
}
public virtual void Tick(Actor self)