Rename legacy offset coordinates on Turrets and Armaments.
This commit is contained in:
@@ -33,12 +33,12 @@ namespace OpenRA.Mods.RA
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public readonly string Weapon = null;
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public readonly string Weapon = null;
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public readonly string Turret = "primary";
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public readonly string Turret = "primary";
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[Desc("Move the turret backwards when firing.")]
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[Desc("Move the turret backwards when firing.")]
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public readonly int Recoil = 0;
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public readonly int LegacyRecoil = 0;
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[Desc("Time (in frames) until the weapon can fire again.")]
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[Desc("Time (in frames) until the weapon can fire again.")]
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public readonly int FireDelay = 0;
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public readonly int FireDelay = 0;
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public readonly float RecoilRecovery = 0.2f;
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public readonly float LegacyRecoilRecovery = 0.2f;
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public readonly int[] LocalOffset = { };
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public readonly int[] LegacyLocalOffset = { };
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public object Create(ActorInitializer init) { return new Armament(init.self, this); }
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public object Create(ActorInitializer init) { return new Armament(init.self, this); }
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}
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}
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@@ -66,12 +66,12 @@ namespace OpenRA.Mods.RA
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Burst = Weapon.Burst;
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Burst = Weapon.Burst;
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var barrels = new List<Barrel>();
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var barrels = new List<Barrel>();
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for (var i = 0; i < info.LocalOffset.Length / 5; i++)
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for (var i = 0; i < info.LegacyLocalOffset.Length / 5; i++)
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barrels.Add(new Barrel
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barrels.Add(new Barrel
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{
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{
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TurretSpaceOffset = new PVecInt(info.LocalOffset[5 * i], info.LocalOffset[5 * i + 1]),
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TurretSpaceOffset = new PVecInt(info.LegacyLocalOffset[5 * i], info.LegacyLocalOffset[5 * i + 1]),
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ScreenSpaceOffset = new PVecInt(info.LocalOffset[5 * i + 2], info.LocalOffset[5 * i + 3]),
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ScreenSpaceOffset = new PVecInt(info.LegacyLocalOffset[5 * i + 2], info.LegacyLocalOffset[5 * i + 3]),
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Facing = info.LocalOffset[5 * i + 4],
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Facing = info.LegacyLocalOffset[5 * i + 4],
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});
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});
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// if no barrels specified, the default is "turret position; turret facing".
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// if no barrels specified, the default is "turret position; turret facing".
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@@ -85,7 +85,7 @@ namespace OpenRA.Mods.RA
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{
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{
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if (FireDelay > 0)
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if (FireDelay > 0)
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--FireDelay;
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--FireDelay;
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Recoil = Math.Max(0f, Recoil - Info.RecoilRecovery);
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Recoil = Math.Max(0f, Recoil - Info.LegacyRecoilRecovery);
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}
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}
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public void CheckFire(Actor self, AttackBase attack, IMove move, IFacing facing, Target target)
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public void CheckFire(Actor self, AttackBase attack, IMove move, IFacing facing, Target target)
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@@ -139,7 +139,7 @@ namespace OpenRA.Mods.RA
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foreach (var na in self.TraitsImplementing<INotifyAttack>())
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foreach (var na in self.TraitsImplementing<INotifyAttack>())
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na.Attacking(self, target);
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na.Attacking(self, target);
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Recoil = Info.Recoil;
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Recoil = Info.LegacyRecoil;
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if (--Burst > 0)
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if (--Burst > 0)
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FireDelay = Weapon.BurstDelay;
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FireDelay = Weapon.BurstDelay;
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA
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{
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{
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base.Tick(self);
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base.Tick(self);
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if (IsProne && --remainingProneTime == 0)
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if (IsProne && --remainingProneTime == 0)
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turret = new Turret(Info.Offset);
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turret = new Turret(Info.LegacyOffset);
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}
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}
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public float GetDamageModifier(Actor attacker, WarheadInfo warhead )
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public float GetDamageModifier(Actor attacker, WarheadInfo warhead )
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA
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[Desc("Rate of Turning")]
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[Desc("Rate of Turning")]
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public readonly int ROT = 255;
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public readonly int ROT = 255;
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public readonly int InitialFacing = 128;
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public readonly int InitialFacing = 128;
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public readonly int[] Offset = {0,0};
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public readonly int[] LegacyOffset = {0,0};
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public readonly bool AlignWhenIdle = false;
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public readonly bool AlignWhenIdle = false;
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public virtual object Create(ActorInitializer init) { return new Turreted(init, this); }
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public virtual object Create(ActorInitializer init) { return new Turreted(init, this); }
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA
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this.info = info;
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this.info = info;
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turretFacing = GetInitialTurretFacing(init, info.InitialFacing);
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turretFacing = GetInitialTurretFacing(init, info.InitialFacing);
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facing = init.self.TraitOrDefault<IFacing>();
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facing = init.self.TraitOrDefault<IFacing>();
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turret = new Turret(info.Offset);
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turret = new Turret(info.LegacyOffset);
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}
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}
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public virtual void Tick(Actor self)
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public virtual void Tick(Actor self)
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@@ -65,7 +65,7 @@ HELI:
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Range: 8
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Range: 8
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Armament:
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Armament:
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Weapon: HeliAGGun
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Weapon: HeliAGGun
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LocalOffset: -5,-3,0,2,0, 5,-3,0,2,0
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LegacyLocalOffset: -5,-3,0,2,0, 5,-3,0,2,0
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AttackHeli:
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AttackHeli:
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FacingTolerance: 20
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FacingTolerance: 20
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LimitedAmmo:
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LimitedAmmo:
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@@ -107,7 +107,7 @@ ORCA:
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Range: 8
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Range: 8
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Armament:
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Armament:
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Weapon: OrcaAGMissiles
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Weapon: OrcaAGMissiles
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LocalOffset: -4,-10,0,5,0, 4,-10,0,5,0
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LegacyLocalOffset: -4,-10,0,5,0, 4,-10,0,5,0
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AttackHeli:
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AttackHeli:
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FacingTolerance: 20
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FacingTolerance: 20
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LimitedAmmo:
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LimitedAmmo:
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@@ -114,7 +114,7 @@
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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TakeCover:
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TakeCover:
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BarrelOffset: 0,-2,0,4
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LegacyOffset: 0,-2,0,4
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RenderInfantryProne:
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RenderInfantryProne:
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AttackMove:
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AttackMove:
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Passenger:
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Passenger:
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@@ -41,7 +41,7 @@ E2:
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HP: 50
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HP: 50
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Armament:
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Armament:
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Weapon: Grenade
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Weapon: Grenade
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LocalOffset: 0,0,0,-10,0
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LegacyLocalOffset: 0,0,0,-10,0
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FireDelay: 15
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FireDelay: 15
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AttackFrontal:
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AttackFrontal:
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RenderInfantryProne:
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RenderInfantryProne:
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@@ -81,7 +81,7 @@ E3:
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# range value is 1 in C&C, but OpenRA renders vision slightly differently
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# range value is 1 in C&C, but OpenRA renders vision slightly differently
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Armament:
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Armament:
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Weapon: Rockets
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Weapon: Rockets
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LocalOffset: 1,-6,0,-8,0
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LegacyLocalOffset: 1,-6,0,-8,0
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FireDelay: 5
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FireDelay: 5
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AttackFrontal:
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AttackFrontal:
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RenderInfantryProne:
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RenderInfantryProne:
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@@ -107,7 +107,7 @@ E4:
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HP: 70
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HP: 70
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Armament:
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Armament:
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Weapon: Flamethrower
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Weapon: Flamethrower
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LocalOffset: 0,-2,2,-4,0
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LegacyLocalOffset: 0,-2,2,-4,0
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FireDelay: 3
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FireDelay: 3
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AttackFrontal:
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AttackFrontal:
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WithMuzzleFlash:
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WithMuzzleFlash:
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@@ -140,7 +140,7 @@ E5:
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HP: 70
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HP: 70
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Armament:
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Armament:
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Weapon: Chemspray
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Weapon: Chemspray
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LocalOffset: 0,-2,2,-9
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LegacyLocalOffset: 0,-2,2,-9
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FireDelay: 3
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FireDelay: 3
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AttackFrontal:
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AttackFrontal:
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WithMuzzleFlash:
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WithMuzzleFlash:
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@@ -18,10 +18,10 @@ BOAT:
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Range: 7
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Range: 7
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Turreted:
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Turreted:
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ROT: 7
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ROT: 7
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Offset: 0,-15,0,-4
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LegacyOffset: 0,-15,0,-4
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Armament:
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Armament:
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Weapon: BoatMissile
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Weapon: BoatMissile
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LocalOffset: -3,-5,0,0,0, 3,-5,0,0,0, 0,-5,0,0,0
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LegacyLocalOffset: -3,-5,0,0,0, 3,-5,0,0,0, 0,-5,0,0,0
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AttackTurreted:
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AttackTurreted:
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RenderGunboat:
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RenderGunboat:
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AutoTarget:
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AutoTarget:
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@@ -558,7 +558,7 @@ OBLI:
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ChargeAudio: obelpowr.aud
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ChargeAudio: obelpowr.aud
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Turreted:
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Turreted:
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ROT:255
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ROT:255
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Offset: 0,0,-2,-17
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LegacyOffset: 0,0,-2,-17
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Armament:
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Armament:
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Weapon: Laser
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Weapon: Laser
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FireDelay: 8
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FireDelay: 8
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@@ -666,7 +666,7 @@ GUN:
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RenderBuildingTurreted:
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RenderBuildingTurreted:
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Armament:
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Armament:
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Weapon: TurretGun
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Weapon: TurretGun
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LocalOffset: 0,4,0,-2,0
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LegacyLocalOffset: 0,4,0,-2,0
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AttackTurreted:
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AttackTurreted:
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AutoTarget:
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AutoTarget:
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-AutoTargetIgnore:
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-AutoTargetIgnore:
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@@ -741,7 +741,7 @@ GTWR:
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# RevealShroud range was set to equal 1 + its weapon range (due to possible rendering issues with shroud for OpenRA)
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# RevealShroud range was set to equal 1 + its weapon range (due to possible rendering issues with shroud for OpenRA)
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Armament:
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Armament:
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Weapon: HighV
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Weapon: HighV
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LocalOffset: 0,-6,0,0,0
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LegacyLocalOffset: 0,-6,0,0,0
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AttackTurreted:
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AttackTurreted:
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AutoTarget:
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AutoTarget:
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-AutoTargetIgnore:
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-AutoTargetIgnore:
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@@ -752,7 +752,7 @@ GTWR:
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WithMuzzleFlash:
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WithMuzzleFlash:
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Turreted:
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Turreted:
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ROT:255
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ROT:255
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Offset: 0,0,0,-6
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LegacyOffset: 0,0,0,-6
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ATWR:
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ATWR:
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Inherits: ^Building
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Inherits: ^Building
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@@ -783,10 +783,10 @@ ATWR:
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# RevealShroud range was set to equal its weapon range +1 (due to possible rendering issues with shroud for OpenRA)
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# RevealShroud range was set to equal its weapon range +1 (due to possible rendering issues with shroud for OpenRA)
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Turreted:
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Turreted:
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ROT:255
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ROT:255
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Offset: 0,0,5,2
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LegacyOffset: 0,0,5,2
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Armament:
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Armament:
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Weapon: TowerMissle
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Weapon: TowerMissle
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LocalOffset: 7,-7,0,0,-25, -7,-7,0,0,25
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LegacyLocalOffset: 7,-7,0,0,-25, -7,-7,0,0,25
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AttackTurreted:
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AttackTurreted:
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AutoTarget:
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AutoTarget:
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-AutoTargetIgnore:
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-AutoTargetIgnore:
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@@ -99,7 +99,7 @@ JEEP:
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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Turreted:
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ROT: 10
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ROT: 10
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Offset: 0,2,0,-4
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LegacyOffset: 0,2,0,-4
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Armament:
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Armament:
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Weapon: MachineGun
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Weapon: MachineGun
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AttackTurreted:
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AttackTurreted:
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@@ -169,7 +169,7 @@ BGGY:
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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Turreted:
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ROT: 10
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ROT: 10
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Offset: 0,1,0,-3
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LegacyOffset: 0,1,0,-3
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Armament:
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Armament:
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Weapon: MachineGun
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Weapon: MachineGun
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AttackTurreted:
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AttackTurreted:
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@@ -202,7 +202,7 @@ BIKE:
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Armament:
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Armament:
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Weapon: BikeRockets
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Weapon: BikeRockets
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LocalOffset: -4,0,0,-2,25, 4,0,0,-2,-25
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LegacyLocalOffset: -4,0,0,-2,25, 4,0,0,-2,-25
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AttackFrontal:
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AttackFrontal:
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RenderUnit:
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RenderUnit:
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AutoTarget:
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AutoTarget:
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@@ -232,7 +232,7 @@ ARTY:
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Armament:
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Armament:
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Weapon: ArtilleryShell
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Weapon: ArtilleryShell
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LocalOffset: 0,-7,0,-3,0
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LegacyLocalOffset: 0,-7,0,-3,0
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AttackFrontal:
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AttackFrontal:
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RenderUnit:
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RenderUnit:
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AutoTarget:
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AutoTarget:
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@@ -265,7 +265,7 @@ FTNK:
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Armament:
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Armament:
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Weapon: BigFlamer
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Weapon: BigFlamer
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LocalOffset: 2,-5,3,2,0, -2,-5,3,2,0
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LegacyLocalOffset: 2,-5,3,2,0, -2,-5,3,2,0
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AttackFrontal:
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AttackFrontal:
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RenderUnit:
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RenderUnit:
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AutoTarget:
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AutoTarget:
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@@ -300,9 +300,9 @@ LTNK:
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ROT: 5
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ROT: 5
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Armament:
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Armament:
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Weapon: 70mm
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Weapon: 70mm
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Recoil: 2
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LegacyRecoil: 2
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RecoilRecovery: 0.4
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LegacyRecoilRecovery: 0.4
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LocalOffset: 0,3,0,-2,0
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LegacyLocalOffset: 0,3,0,-2,0
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AttackTurreted:
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AttackTurreted:
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RenderUnitTurreted:
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RenderUnitTurreted:
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AutoTarget:
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AutoTarget:
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@@ -334,9 +334,9 @@ MTNK:
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Armament:
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Armament:
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# Weapon: 120mm
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# Weapon: 120mm
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Weapon: 105mm
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Weapon: 105mm
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Recoil: 3
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LegacyRecoil: 3
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RecoilRecovery: 0.6
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LegacyRecoilRecovery: 0.6
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LocalOffset: 0,0,0,-1,0
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LegacyLocalOffset: 0,0,0,-1,0
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AttackTurreted:
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AttackTurreted:
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RenderUnitTurreted:
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RenderUnitTurreted:
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AutoTarget:
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AutoTarget:
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@@ -370,13 +370,13 @@ HTNK:
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ROT: 2
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ROT: 2
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Armament@PRIMARY:
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Armament@PRIMARY:
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Weapon: 120mmDual
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Weapon: 120mmDual
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LocalOffset: -5,-5,0,-10,0, 5,-5,0,-10,0
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LegacyLocalOffset: -5,-5,0,-10,0, 5,-5,0,-10,0
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Recoil: 4
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LegacyRecoil: 4
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RecoilRecovery: 1
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LegacyRecoilRecovery: 1
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Armament@SECONDARY:
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Armament@SECONDARY:
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Weapon: MammothMissiles
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Weapon: MammothMissiles
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LocalOffset: -9,2,0,0,25, 9,2,0,0,-25
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LegacyLocalOffset: -9,2,0,0,25, 9,2,0,0,-25
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Recoil: 1
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LegacyRecoil: 1
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AttackTurreted:
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AttackTurreted:
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RenderUnitTurreted:
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RenderUnitTurreted:
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AutoTarget:
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AutoTarget:
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@@ -412,10 +412,10 @@ MSAM:
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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Turreted:
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ROT: 255
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ROT: 255
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Offset: 0,6,0,-3
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LegacyOffset: 0,6,0,-3
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Armament:
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Armament:
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Weapon: 227mm
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Weapon: 227mm
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LocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
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LegacyLocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
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AttackFrontal:
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AttackFrontal:
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RenderUnitTurretedAim:
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RenderUnitTurretedAim:
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AutoTarget:
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AutoTarget:
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@@ -446,14 +446,14 @@ MLRS:
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|||||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||||
Turreted:
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Turreted:
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ROT: 5
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ROT: 5
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Offset: 0,3,0,-3
|
LegacyOffset: 0,3,0,-3
|
||||||
# AlignWhenIdle: true
|
# AlignWhenIdle: true
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: HonestJohn
|
Weapon: HonestJohn
|
||||||
LocalOffset: -4,0,0,0,0
|
LegacyLocalOffset: -4,0,0,0,0
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: HonestJohn
|
Weapon: HonestJohn
|
||||||
LocalOffset: 4,0,0,0,0
|
LegacyLocalOffset: 4,0,0,0,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderUnitTurretedAim:
|
RenderUnitTurretedAim:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -490,7 +490,7 @@ STNK:
|
|||||||
UncloakSound: appear1.aud
|
UncloakSound: appear1.aud
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: 227mm.stnk
|
Weapon: 227mm.stnk
|
||||||
LocalOffset: 1,-5,0,-3,0, -1,-5,0,-3,0
|
LegacyLocalOffset: 1,-5,0,-3,0, -1,-5,0,-3,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
|
|||||||
@@ -70,10 +70,10 @@ HELI:
|
|||||||
Range: 8
|
Range: 8
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: HeliAGGun
|
Weapon: HeliAGGun
|
||||||
LocalOffset: -5,-3,0,2,0, 5,-3,0,2,0
|
LegacyLocalOffset: -5,-3,0,2,0, 5,-3,0,2,0
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: HeliAGGun
|
Weapon: HeliAGGun
|
||||||
LocalOffset: -5,-3,0,2,0, 5,-3,0,2,0
|
LegacyLocalOffset: -5,-3,0,2,0, 5,-3,0,2,0
|
||||||
AttackHeli:
|
AttackHeli:
|
||||||
FacingTolerance: 20
|
FacingTolerance: 20
|
||||||
LimitedAmmo:
|
LimitedAmmo:
|
||||||
@@ -123,10 +123,10 @@ ORCA:
|
|||||||
Range: 8
|
Range: 8
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: OrcaAGMissiles
|
Weapon: OrcaAGMissiles
|
||||||
LocalOffset: -4,-10,0,5,0, 4,-10,0,5,0
|
LegacyLocalOffset: -4,-10,0,5,0, 4,-10,0,5,0
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: OrcaAAMissiles
|
Weapon: OrcaAAMissiles
|
||||||
LocalOffset: -4,-10,0,5,0, 4,-10,0,5,0
|
LegacyLocalOffset: -4,-10,0,5,0, 4,-10,0,5,0
|
||||||
AttackHeli:
|
AttackHeli:
|
||||||
FacingTolerance: 20
|
FacingTolerance: 20
|
||||||
LimitedAmmo:
|
LimitedAmmo:
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ E2:
|
|||||||
HP: 50
|
HP: 50
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Grenade
|
Weapon: Grenade
|
||||||
LocalOffset: 0,0,0,-10,0
|
LegacyLocalOffset: 0,0,0,-10,0
|
||||||
FireDelay: 15
|
FireDelay: 15
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderInfantryProne:
|
RenderInfantryProne:
|
||||||
@@ -74,7 +74,7 @@ E3:
|
|||||||
HP: 45
|
HP: 45
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Rockets
|
Weapon: Rockets
|
||||||
LocalOffset: 1,-6,0,-8,0
|
LegacyLocalOffset: 1,-6,0,-8,0
|
||||||
FireDelay: 5
|
FireDelay: 5
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderInfantryProne:
|
RenderInfantryProne:
|
||||||
@@ -102,7 +102,7 @@ E4:
|
|||||||
HP: 90
|
HP: 90
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Flamethrower
|
Weapon: Flamethrower
|
||||||
LocalOffset: 0,-2,2,-4,0
|
LegacyLocalOffset: 0,-2,2,-4,0
|
||||||
FireDelay: 3
|
FireDelay: 3
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
@@ -136,7 +136,7 @@ E5:
|
|||||||
HP: 90
|
HP: 90
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Chemspray
|
Weapon: Chemspray
|
||||||
LocalOffset: 0,-2,2,-9,0
|
LegacyLocalOffset: 0,-2,2,-9,0
|
||||||
FireDelay: 3
|
FireDelay: 3
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
|
|||||||
@@ -18,10 +18,10 @@ BOAT:
|
|||||||
Range: 7
|
Range: 7
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 7
|
ROT: 7
|
||||||
Offset: 0,-15,0,-4
|
LocalOffset: 0,-15,0,-4
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: BoatMissile
|
Weapon: BoatMissile
|
||||||
LocalOffset: -3,-5,0,0,0, 3,-5,0,0,0, 0,-5,0,0,0
|
LegacyLocalOffset: -3,-5,0,0,0, 3,-5,0,0,0, 0,-5,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderGunboat:
|
RenderGunboat:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
|
|||||||
@@ -512,7 +512,7 @@ GUN:
|
|||||||
RenderBuildingTurreted:
|
RenderBuildingTurreted:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: TurretGun
|
Weapon: TurretGun
|
||||||
LocalOffset: 0,4,0,-2,0
|
LegacyLocalOffset: 0,4,0,-2,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
DebugRetiliateAgainstAggressor:
|
||||||
@@ -593,7 +593,7 @@ OBLI:
|
|||||||
ChargeAudio: obelpowr.aud
|
ChargeAudio: obelpowr.aud
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Laser
|
Weapon: Laser
|
||||||
LocalOffset: 0,0,-2,-17,0
|
LegacyLocalOffset: 0,0,-2,-17,0
|
||||||
FireDelay: 8
|
FireDelay: 8
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
Turreted:
|
Turreted:
|
||||||
@@ -631,7 +631,7 @@ GTWR:
|
|||||||
Range: 7
|
Range: 7
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: HighV
|
Weapon: HighV
|
||||||
LocalOffset: 0,-6,0,-6,0
|
LegacyLocalOffset: 0,-6,0,-6,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
DebugRetiliateAgainstAggressor:
|
||||||
@@ -672,7 +672,7 @@ ATWR:
|
|||||||
Range: 9
|
Range: 9
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: TowerMissle
|
Weapon: TowerMissle
|
||||||
LocalOffset: 7,-7,5,2,-25, -7,-7,5,2,25
|
LegacyLocalOffset: 7,-7,5,2,-25, -7,-7,5,2,25
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT:255
|
ROT:255
|
||||||
|
|||||||
@@ -102,10 +102,10 @@ APC:
|
|||||||
ROT: 10
|
ROT: 10
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: APCGun
|
Weapon: APCGun
|
||||||
LocalOffset: 2,-2,0,-7,0, -2,-2,0,-7,0
|
LegacyLocalOffset: 2,-2,0,-7,0, -2,-2,0,-7,0
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: APCGun.AA
|
Weapon: APCGun.AA
|
||||||
LocalOffset: 2,-2,0,-7,0, -2,-2,0,-7,0
|
LegacyLocalOffset: 2,-2,0,-7,0, -2,-2,0,-7,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
@@ -143,7 +143,7 @@ ARTY:
|
|||||||
Range: 9
|
Range: 9
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: ArtilleryShell
|
Weapon: ArtilleryShell
|
||||||
LocalOffset: 0,-7,0,-3,0
|
LegacyLocalOffset: 0,-7,0,-3,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
Explodes:
|
Explodes:
|
||||||
@@ -177,7 +177,7 @@ FTNK:
|
|||||||
Range: 5
|
Range: 5
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: BigFlamer
|
Weapon: BigFlamer
|
||||||
LocalOffset: 5,-5,3,2,0, -5,-5,3,2,0
|
LegacyLocalOffset: 5,-5,3,2,0, -5,-5,3,2,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -213,7 +213,7 @@ BGGY:
|
|||||||
Range: 7
|
Range: 7
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 10
|
ROT: 10
|
||||||
Offset: 0,1,0,-3
|
LegacyOffset: 0,1,0,-3
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: MachineGun
|
Weapon: MachineGun
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
@@ -255,7 +255,7 @@ BIKE:
|
|||||||
Range: 8
|
Range: 8
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: BikeRockets
|
Weapon: BikeRockets
|
||||||
LocalOffset: -4,0,0,-2,25, 4,0,0,-2,-25
|
LegacyLocalOffset: -4,0,0,-2,25, 4,0,0,-2,-25
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -287,7 +287,7 @@ JEEP:
|
|||||||
Range: 8
|
Range: 8
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 10
|
ROT: 10
|
||||||
Offset: 0,2,0,-4
|
LegacyOffset: 0,2,0,-4
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: MachineGun
|
Weapon: MachineGun
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
@@ -324,9 +324,9 @@ LTNK:
|
|||||||
ROT: 5
|
ROT: 5
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: 70mm
|
Weapon: 70mm
|
||||||
Recoil: 2
|
LegacyRecoil: 2
|
||||||
RecoilRecovery: 0.4
|
LegacyRecoilRecovery: 0.4
|
||||||
LocalOffset: 0,3,0,-2,0
|
LegacyLocalOffset: 0,3,0,-2,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -362,9 +362,9 @@ MTNK:
|
|||||||
ROT: 5
|
ROT: 5
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: 120mm
|
Weapon: 120mm
|
||||||
Recoil: 3
|
LegacyRecoil: 3
|
||||||
RecoilRecovery: 0.6
|
LegacyRecoilRecovery: 0.6
|
||||||
LocalOffset: 0,0,0,-1,0
|
LegacyLocalOffset: 0,0,0,-1,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -403,13 +403,13 @@ HTNK:
|
|||||||
ROT: 2
|
ROT: 2
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: 120mmDual
|
Weapon: 120mmDual
|
||||||
LocalOffset: -5,-5,0,-10,0, 5,-5,0,-10,0
|
LegacyLocalOffset: -5,-5,0,-10,0, 5,-5,0,-10,0
|
||||||
Recoil: 4
|
LegacyRecoil: 4
|
||||||
RecoilRecovery: 1
|
LegacyRecoilRecovery: 1
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: MammothMissiles
|
Weapon: MammothMissiles
|
||||||
LocalOffset: -9,2,0,0,25, 9,2,0,0,-25
|
LegacyLocalOffset: -9,2,0,0,25, 9,2,0,0,-25
|
||||||
Recoil: 1
|
LegacyRecoil: 1
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -449,10 +449,10 @@ MSAM:
|
|||||||
Range: 10
|
Range: 10
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 255
|
ROT: 255
|
||||||
Offset: 0,6,0,-3
|
LegacyOffset: 0,6,0,-3
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: 227mm
|
Weapon: 227mm
|
||||||
LocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
|
LegacyLocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderUnitTurretedAim:
|
RenderUnitTurretedAim:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -483,14 +483,14 @@ MLRS:
|
|||||||
Range: 10
|
Range: 10
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 5
|
ROT: 5
|
||||||
Offset: 0,3,0,-3
|
LegacyOffset: 0,3,0,-3
|
||||||
AlignWhenIdle: true
|
AlignWhenIdle: true
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: Patriot
|
Weapon: Patriot
|
||||||
LocalOffset: -4,0,0,0,0
|
LegacyLocalOffset: -4,0,0,0,0
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: Patriot
|
Weapon: Patriot
|
||||||
LocalOffset: 4,0,0,0,0
|
LegacyLocalOffset: 4,0,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurretedAim:
|
RenderUnitTurretedAim:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -532,7 +532,7 @@ STNK:
|
|||||||
UncloakSound: trans1.aud
|
UncloakSound: trans1.aud
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: 227mm.stnk
|
Weapon: 227mm.stnk
|
||||||
LocalOffset: 1,-5,0,-3,0, -1,-5,0,-3,0
|
LegacyLocalOffset: 1,-5,0,-3,0, -1,-5,0,-3,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
|
|||||||
@@ -84,7 +84,7 @@ ORNI:
|
|||||||
Range: 10
|
Range: 10
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: ChainGun
|
Weapon: ChainGun
|
||||||
LocalOffset: -5,-2,0,2,0
|
LegacyLocalOffset: -5,-2,0,2,0
|
||||||
AttackHeli:
|
AttackHeli:
|
||||||
FacingTolerance: 20
|
FacingTolerance: 20
|
||||||
Helicopter:
|
Helicopter:
|
||||||
|
|||||||
@@ -145,9 +145,9 @@ COMBATA:
|
|||||||
BuiltAt: heavya
|
BuiltAt: heavya
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: 90mma
|
Weapon: 90mma
|
||||||
Recoil: 4
|
LegacyRecoil: 4
|
||||||
RecoilRecovery: 0.8
|
LegacyRecoilRecovery: 0.8
|
||||||
LocalOffset: 0,-2,0,-3,0
|
LegacyLocalOffset: 0,-2,0,-3,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
Image: COMBATA
|
Image: COMBATA
|
||||||
@@ -199,7 +199,7 @@ SONICTANK:
|
|||||||
Image: SONICTANK
|
Image: SONICTANK
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: TTankZap
|
Weapon: TTankZap
|
||||||
LocalOffset: 0,-15,0,-10,0
|
LegacyLocalOffset: 0,-15,0,-10,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
InitialStance: Defend
|
InitialStance: Defend
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ REFH:
|
|||||||
# Speed: 11
|
# Speed: 11
|
||||||
# Armament:
|
# Armament:
|
||||||
# Weapon: M60mg
|
# Weapon: M60mg
|
||||||
# LocalOffset: 0,-1,0,-3,0
|
# LegacyLocalOffset: 0,-1,0,-3,0
|
||||||
# AttackFrontal:
|
# AttackFrontal:
|
||||||
# RenderUnit:
|
# RenderUnit:
|
||||||
# Image: QUAD
|
# Image: QUAD
|
||||||
@@ -216,7 +216,7 @@ DEVAST:
|
|||||||
RenderUnit:
|
RenderUnit:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: 120mm
|
Weapon: 120mm
|
||||||
LocalOffset: 5,-16,0,-2,0, -4,-16,0,-2,0
|
LegacyLocalOffset: 5,-16,0,-2,0, -4,-16,0,-2,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
InitialStance: Defend
|
InitialStance: Defend
|
||||||
|
|||||||
@@ -74,10 +74,10 @@ BAZOOKA:
|
|||||||
Speed: 4
|
Speed: 4
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: RedEye
|
Weapon: RedEye
|
||||||
LocalOffset: 0,0,0,-13,0
|
LegacyLocalOffset: 0,0,0,-13,0
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: Dragon
|
Weapon: Dragon
|
||||||
LocalOffset: 0,0,0,-13,0
|
LegacyLocalOffset: 0,0,0,-13,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
-RenderInfantry:
|
-RenderInfantry:
|
||||||
|
|||||||
@@ -160,7 +160,7 @@ TRIKEO:
|
|||||||
Image: RAIDER
|
Image: RAIDER
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: M60mgo
|
Weapon: M60mgo
|
||||||
LocalOffset: 0,-6,0,-3,0
|
LegacyLocalOffset: 0,-6,0,-3,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
|
|
||||||
|
|
||||||
@@ -214,7 +214,7 @@ DEVIATORTANK:
|
|||||||
RenderUnit:
|
RenderUnit:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: FakeMissile
|
Weapon: FakeMissile
|
||||||
LocalOffset: 0,7,0,-2,0 #7
|
LegacyLocalOffset: 0,7,0,-2,0 #7
|
||||||
AttackLoyalty:
|
AttackLoyalty:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
InitialStance: Defend
|
InitialStance: Defend
|
||||||
|
|||||||
@@ -476,7 +476,7 @@ GUNTOWER:
|
|||||||
InitialFacing: 128
|
InitialFacing: 128
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: TurretGun
|
Weapon: TurretGun
|
||||||
LocalOffset: 0,-11,0,-7,0
|
LegacyLocalOffset: 0,-11,0,-7,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
LeavesHusk:
|
LeavesHusk:
|
||||||
@@ -532,7 +532,7 @@ ROCKETTOWER:
|
|||||||
# HasMakeAnimation: false
|
# HasMakeAnimation: false
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: TowerMissile
|
Weapon: TowerMissile
|
||||||
LocalOffset: 14,-2,0,-11,0, -14,-2,0,-11,0
|
LegacyLocalOffset: 14,-2,0,-11,0, -14,-2,0,-11,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 8
|
ROT: 8
|
||||||
|
|||||||
@@ -133,7 +133,7 @@ HARVESTER.starport:
|
|||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: M60mg
|
Weapon: M60mg
|
||||||
LocalOffset: 0,-6,0,-3, 0
|
LegacyLocalOffset: 0,-6,0,-3, 0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
InitialStance: Defend
|
InitialStance: Defend
|
||||||
@@ -176,7 +176,7 @@ QUAD:
|
|||||||
Image: QUAD
|
Image: QUAD
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: QuadRockets
|
Weapon: QuadRockets
|
||||||
LocalOffset: 0,-3,0,-2,0 #-4
|
LegacyLocalOffset: 0,-3,0,-2,0 #-4
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
InitialStance: Defend
|
InitialStance: Defend
|
||||||
@@ -221,9 +221,9 @@ QUAD.starport:
|
|||||||
AlignWhenIdle: true
|
AlignWhenIdle: true
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: 90mm
|
Weapon: 90mm
|
||||||
Recoil: 4
|
LegacyRecoil: 4
|
||||||
RecoilRecovery: 0.8
|
LegacyRecoilRecovery: 0.8
|
||||||
LocalOffset: 0,-2,0,-3,0
|
LegacyLocalOffset: 0,-2,0,-3,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -275,9 +275,9 @@ SIEGETANK:
|
|||||||
ROT: 3
|
ROT: 3
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: 155mm
|
Weapon: 155mm
|
||||||
Recoil: 7
|
LegacyRecoil: 7
|
||||||
RecoilRecovery: 0.45
|
LegacyRecoilRecovery: 0.45
|
||||||
LocalOffset: 0,-4,0,-7,0
|
LegacyLocalOffset: 0,-4,0,-7,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
Image: SIEGETANK
|
Image: SIEGETANK
|
||||||
@@ -341,7 +341,7 @@ MISSILETANK:
|
|||||||
Image: MISSILETANK
|
Image: MISSILETANK
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: 227mm
|
Weapon: 227mm
|
||||||
LocalOffset: 3,5,0,-4,0, -6,5,0,-4,0
|
LegacyLocalOffset: 3,5,0,-4,0, -6,5,0,-4,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
InitialStance: Defend
|
InitialStance: Defend
|
||||||
|
|||||||
@@ -85,7 +85,7 @@ MIG:
|
|||||||
Range: 12
|
Range: 12
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Maverick
|
Weapon: Maverick
|
||||||
LocalOffset: -15,0,0,0,-10, 15,0,0,0,6
|
LegacyLocalOffset: -15,0,0,0,-10, 15,0,0,0,6
|
||||||
AttackPlane:
|
AttackPlane:
|
||||||
FacingTolerance: 20
|
FacingTolerance: 20
|
||||||
Plane:
|
Plane:
|
||||||
@@ -130,10 +130,10 @@ YAK:
|
|||||||
Range: 10
|
Range: 10
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: ChainGun
|
Weapon: ChainGun
|
||||||
LocalOffset: -5,-6,0,0,0
|
LegacyLocalOffset: -5,-6,0,0,0
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: ChainGun
|
Weapon: ChainGun
|
||||||
LocalOffset: 5,-6,0,0,0
|
LegacyLocalOffset: 5,-6,0,0,0
|
||||||
AttackPlane:
|
AttackPlane:
|
||||||
FacingTolerance: 20
|
FacingTolerance: 20
|
||||||
Plane:
|
Plane:
|
||||||
@@ -220,7 +220,7 @@ HELI:
|
|||||||
Range: 12
|
Range: 12
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: HellfireAG
|
Weapon: HellfireAG
|
||||||
LocalOffset: -5,0,0,2,0
|
LegacyLocalOffset: -5,0,0,2,0
|
||||||
AttackHeli:
|
AttackHeli:
|
||||||
FacingTolerance: 20
|
FacingTolerance: 20
|
||||||
Helicopter:
|
Helicopter:
|
||||||
@@ -262,10 +262,10 @@ HIND:
|
|||||||
Range: 10
|
Range: 10
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: ChainGun
|
Weapon: ChainGun
|
||||||
LocalOffset: -5,-2,0,2,0
|
LegacyLocalOffset: -5,-2,0,2,0
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: ChainGun
|
Weapon: ChainGun
|
||||||
LocalOffset: 5,-2,0,2,0
|
LegacyLocalOffset: 5,-2,0,2,0
|
||||||
AttackHeli:
|
AttackHeli:
|
||||||
FacingTolerance: 20
|
FacingTolerance: 20
|
||||||
Helicopter:
|
Helicopter:
|
||||||
|
|||||||
@@ -73,7 +73,7 @@ E2:
|
|||||||
Speed: 5
|
Speed: 5
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Grenade
|
Weapon: Grenade
|
||||||
LocalOffset: 0,0,0,-13,0
|
LegacyLocalOffset: 0,0,0,-13,0
|
||||||
FireDelay: 15
|
FireDelay: 15
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
@@ -103,10 +103,10 @@ E3:
|
|||||||
Speed: 3
|
Speed: 3
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: RedEye
|
Weapon: RedEye
|
||||||
LocalOffset: 0,0,0,-13,0
|
LegacyLocalOffset: 0,0,0,-13,0
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: Dragon
|
Weapon: Dragon
|
||||||
LocalOffset: 0,0,0,-13,0
|
LegacyLocalOffset: 0,0,0,-13,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
-RenderInfantry:
|
-RenderInfantry:
|
||||||
@@ -133,7 +133,7 @@ E4:
|
|||||||
Speed: 3
|
Speed: 3
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Flamer
|
Weapon: Flamer
|
||||||
LocalOffset: 0,-10,0,-8,0
|
LegacyLocalOffset: 0,-10,0,-8,0
|
||||||
FireDelay: 8
|
FireDelay: 8
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
@@ -384,7 +384,7 @@ SHOK:
|
|||||||
Range: 4
|
Range: 4
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: PortaTesla
|
Weapon: PortaTesla
|
||||||
LocalOffset: 0,-10,0,-8,0
|
LegacyLocalOffset: 0,-10,0,-8,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
-RenderInfantry:
|
-RenderInfantry:
|
||||||
|
|||||||
@@ -32,7 +32,7 @@ SS:
|
|||||||
UncloakSound: subshow1.aud
|
UncloakSound: subshow1.aud
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: TorpTube
|
Weapon: TorpTube
|
||||||
LocalOffset: -4,0,0,0,0, 4,0,0,0,0
|
LegacyLocalOffset: -4,0,0,0,0, 4,0,0,0,0
|
||||||
FireDelay: 2
|
FireDelay: 2
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Selectable:
|
Selectable:
|
||||||
@@ -115,13 +115,13 @@ DD:
|
|||||||
Range: 6
|
Range: 6
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 7
|
ROT: 7
|
||||||
Offset: 0,-8,0,-3
|
LegacyOffset: 0,-8,0,-3
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: Stinger
|
Weapon: Stinger
|
||||||
LocalOffset: -4,0,0,0,-20, 4,0,0,0,20
|
LegacyLocalOffset: -4,0,0,0,-20, 4,0,0,0,20
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: DepthCharge
|
Weapon: DepthCharge
|
||||||
LocalOffset: -4,0,0,0,-20, 4,0,0,0,20
|
LegacyLocalOffset: -4,0,0,0,-20, 4,0,0,0,20
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 38,38
|
Bounds: 38,38
|
||||||
@@ -158,24 +158,24 @@ CA:
|
|||||||
Range: 7
|
Range: 7
|
||||||
Turreted@PRIMARY:
|
Turreted@PRIMARY:
|
||||||
Turret: primary
|
Turret: primary
|
||||||
Offset: 0,17,0,-2
|
LegacyOffset: 0,17,0,-2
|
||||||
ROT: 3
|
ROT: 3
|
||||||
Turreted@SECONDARY:
|
Turreted@SECONDARY:
|
||||||
Turret: secondary
|
Turret: secondary
|
||||||
Offset: 0,-17,0,-2
|
LegacyOffset: 0,-17,0,-2
|
||||||
ROT: 3
|
ROT: 3
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Turret: primary
|
Turret: primary
|
||||||
Weapon: 8Inch
|
Weapon: 8Inch
|
||||||
LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
LegacyLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
||||||
Recoil: 4
|
LegacyRecoil: 4
|
||||||
RecoilRecovery: 0.8
|
LegacyRecoilRecovery: 0.8
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Turret: secondary
|
Turret: secondary
|
||||||
Weapon: 8Inch
|
Weapon: 8Inch
|
||||||
LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
LegacyLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
||||||
Recoil: 4
|
LegacyRecoil: 4
|
||||||
RecoilRecovery: 0.8
|
LegacyRecoilRecovery: 0.8
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 44,44
|
Bounds: 44,44
|
||||||
@@ -239,7 +239,7 @@ PT:
|
|||||||
Range: 7
|
Range: 7
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 7
|
ROT: 7
|
||||||
Offset: 0,-6,0,-1
|
LegacyOffset: 0,-6,0,-1
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: 2Inch
|
Weapon: 2Inch
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
|
|||||||
@@ -317,7 +317,7 @@ TSLA:
|
|||||||
RenderBuildingCharge:
|
RenderBuildingCharge:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: TeslaZap
|
Weapon: TeslaZap
|
||||||
LocalOffset: 0,0,0,-10,0
|
LegacyLocalOffset: 0,0,0,-10,0
|
||||||
AttackTesla:
|
AttackTesla:
|
||||||
ReloadTime: 120
|
ReloadTime: 120
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -424,7 +424,7 @@ PBOX:
|
|||||||
AutoTarget:
|
AutoTarget:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Vulcan
|
Weapon: Vulcan
|
||||||
LocalOffset: 0,-11,0,0,0
|
LegacyLocalOffset: 0,-11,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
Turreted:
|
Turreted:
|
||||||
@@ -458,7 +458,7 @@ HBOX:
|
|||||||
AutoTarget:
|
AutoTarget:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Vulcan
|
Weapon: Vulcan
|
||||||
LocalOffset: 0,-11,0,0,0
|
LegacyLocalOffset: 0,-11,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
Turreted:
|
Turreted:
|
||||||
@@ -522,10 +522,10 @@ FTUR:
|
|||||||
Range: 6
|
Range: 6
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 255
|
ROT: 255
|
||||||
Offset: 0,0,0,-2
|
LegacyOffset: 0,0,0,-2
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: FireballLauncher
|
Weapon: FireballLauncher
|
||||||
LocalOffset: 0,-12,0,0,0
|
LegacyLocalOffset: 0,-12,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
IronCurtainable:
|
IronCurtainable:
|
||||||
|
|||||||
@@ -51,8 +51,8 @@ V2RL:
|
|||||||
ROT: 5
|
ROT: 5
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: 25mm
|
Weapon: 25mm
|
||||||
Recoil: 2
|
LegacyRecoil: 2
|
||||||
RecoilRecovery: 0.5
|
LegacyRecoilRecovery: 0.5
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -84,8 +84,8 @@ V2RL:
|
|||||||
ROT: 5
|
ROT: 5
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: 90mm
|
Weapon: 90mm
|
||||||
Recoil: 3
|
LegacyRecoil: 3
|
||||||
RecoilRecovery: 0.9
|
LegacyRecoilRecovery: 0.9
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -119,9 +119,9 @@ V2RL:
|
|||||||
ROT: 5
|
ROT: 5
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: 105mm
|
Weapon: 105mm
|
||||||
Recoil: 3
|
LegacyRecoil: 3
|
||||||
RecoilRecovery: 0.9
|
LegacyRecoilRecovery: 0.9
|
||||||
LocalOffset: 2,0,0,0,0, -2,0,0,0,0
|
LegacyLocalOffset: 2,0,0,0,0, -2,0,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -156,12 +156,12 @@ V2RL:
|
|||||||
ROT: 2
|
ROT: 2
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: 120mm
|
Weapon: 120mm
|
||||||
LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
LegacyLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
||||||
Recoil: 4
|
LegacyRecoil: 4
|
||||||
RecoilRecovery: 0.7
|
LegacyRecoilRecovery: 0.7
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: MammothTusk
|
Weapon: MammothTusk
|
||||||
LocalOffset: -7,2,0,0,25, 7,2,0,0,-25
|
LegacyLocalOffset: -7,2,0,0,25, 7,2,0,0,-25
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -305,7 +305,7 @@ JEEP:
|
|||||||
Range: 6
|
Range: 6
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 10
|
ROT: 10
|
||||||
Offset: 0,0,0,-2
|
LegacyOffset: 0,0,0,-2
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: M60mg
|
Weapon: M60mg
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
@@ -338,7 +338,7 @@ APC:
|
|||||||
Range: 5
|
Range: 5
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: M60mg
|
Weapon: M60mg
|
||||||
LocalOffset: 0,0,0,-4,0
|
LegacyLocalOffset: 0,0,0,-4,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
@@ -445,7 +445,7 @@ TTNK:
|
|||||||
Range: 7
|
Range: 7
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: TTankZap
|
Weapon: TTankZap
|
||||||
LocalOffset: 0,0,0,-5,0
|
LegacyLocalOffset: 0,0,0,-5,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderUnitSpinner:
|
RenderUnitSpinner:
|
||||||
Selectable:
|
Selectable:
|
||||||
@@ -512,10 +512,10 @@ CTNK:
|
|||||||
AutoTarget:
|
AutoTarget:
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: ChronoTusk
|
Weapon: ChronoTusk
|
||||||
LocalOffset: -4,0,0,0,0, -4,0,0,0,0
|
LegacyLocalOffset: -4,0,0,0,0, -4,0,0,0,0
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: ChronoTusk
|
Weapon: ChronoTusk
|
||||||
LocalOffset: 4,0,0,0,25, 4,0,0,0,-25
|
LegacyLocalOffset: 4,0,0,0,25, 4,0,0,0,-25
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
ChronoshiftDeploy:
|
ChronoshiftDeploy:
|
||||||
EmptyWeapon: UnitExplodeSmall
|
EmptyWeapon: UnitExplodeSmall
|
||||||
@@ -899,7 +899,7 @@ Rules:
|
|||||||
DamageCooldown: 0
|
DamageCooldown: 0
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: CrateNuke
|
Weapon: CrateNuke
|
||||||
LocalOffset: 0,0,0,-4,0
|
LegacyLocalOffset: 0,0,0,-4,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Explodes:
|
Explodes:
|
||||||
DemoTruck:
|
DemoTruck:
|
||||||
|
|||||||
@@ -2570,13 +2570,13 @@ Rules:
|
|||||||
ROT: 1
|
ROT: 1
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: SuperTankPrimary
|
Weapon: SuperTankPrimary
|
||||||
LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
LegacyLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
||||||
Recoil: 4
|
LegacyRecoil: 4
|
||||||
RecoilRecovery: 0.7
|
LegacyRecoilRecovery: 0.7
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: MammothTusk
|
Weapon: MammothTusk
|
||||||
LocalOffset: -7,2,0,0,25, 7,2,0,0,-25
|
LegacyLocalOffset: -7,2,0,0,25, 7,2,0,0,-25
|
||||||
Recoil: 1
|
LegacyRecoil: 1
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
Image: 4TNK
|
Image: 4TNK
|
||||||
|
|||||||
@@ -1066,7 +1066,7 @@ Rules:
|
|||||||
Image: truk
|
Image: truk
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: CrateNuke
|
Weapon: CrateNuke
|
||||||
LocalOffset: 0,0,0,-4,0
|
LegacyLocalOffset: 0,0,0,-4,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
AttackMove:
|
AttackMove:
|
||||||
JustMove: yes
|
JustMove: yes
|
||||||
|
|||||||
@@ -97,7 +97,7 @@ MIG:
|
|||||||
Range: 12
|
Range: 12
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Maverick
|
Weapon: Maverick
|
||||||
LocalOffset: -15,0,0,0,-10, 15,0,0,0,6
|
LegacyLocalOffset: -15,0,0,0,-10, 15,0,0,0,6
|
||||||
AttackPlane:
|
AttackPlane:
|
||||||
FacingTolerance: 20
|
FacingTolerance: 20
|
||||||
Plane:
|
Plane:
|
||||||
@@ -147,10 +147,10 @@ YAK:
|
|||||||
Range: 10
|
Range: 10
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: ChainGun.Yak
|
Weapon: ChainGun.Yak
|
||||||
LocalOffset: -5,-6,0,0,0
|
LegacyLocalOffset: -5,-6,0,0,0
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: ChainGun.Yak
|
Weapon: ChainGun.Yak
|
||||||
LocalOffset: 5,-6,0,0,0
|
LegacyLocalOffset: 5,-6,0,0,0
|
||||||
AttackPlane:
|
AttackPlane:
|
||||||
FacingTolerance: 20
|
FacingTolerance: 20
|
||||||
Plane:
|
Plane:
|
||||||
@@ -255,10 +255,10 @@ HELI:
|
|||||||
Range: 12
|
Range: 12
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: HellfireAA
|
Weapon: HellfireAA
|
||||||
LocalOffset: -5,0,0,2,0
|
LegacyLocalOffset: -5,0,0,2,0
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: HellfireAG
|
Weapon: HellfireAG
|
||||||
Offset: 5,0,0,2,0
|
LegacyLocalOffset: 5,0,0,2,0
|
||||||
AttackHeli:
|
AttackHeli:
|
||||||
FacingTolerance: 20
|
FacingTolerance: 20
|
||||||
Helicopter:
|
Helicopter:
|
||||||
@@ -301,10 +301,10 @@ HIND:
|
|||||||
Range: 10
|
Range: 10
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: ChainGun
|
Weapon: ChainGun
|
||||||
LocalOffset: -5,-2,0,2,0
|
LegacyLocalOffset: -5,-2,0,2,0
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: ChainGun
|
Weapon: ChainGun
|
||||||
LocalOffset: -5,-2,0,2,0
|
LegacyLocalOffset: -5,-2,0,2,0
|
||||||
AttackHeli:
|
AttackHeli:
|
||||||
FacingTolerance: 20
|
FacingTolerance: 20
|
||||||
Helicopter:
|
Helicopter:
|
||||||
|
|||||||
@@ -105,7 +105,7 @@ V01.SNIPER:
|
|||||||
ROT: 255
|
ROT: 255
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Sniper
|
Weapon: Sniper
|
||||||
LocalOffset: 0,-11,0,0,0
|
LegacyLocalOffset: 0,-11,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
Cargo:
|
Cargo:
|
||||||
InitialUnits: sniper
|
InitialUnits: sniper
|
||||||
|
|||||||
@@ -75,7 +75,7 @@ E2:
|
|||||||
Speed: 5
|
Speed: 5
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Grenade
|
Weapon: Grenade
|
||||||
LocalOffset: 0,0,0,-13,0
|
LegacyLocalOffset: 0,0,0,-13,0
|
||||||
FireDelay: 15
|
FireDelay: 15
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
@@ -106,10 +106,10 @@ E3:
|
|||||||
Speed: 3
|
Speed: 3
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: RedEye
|
Weapon: RedEye
|
||||||
LocalOffset: 0,0,0,-13,0
|
LegacyLocalOffset: 0,0,0,-13,0
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: Dragon
|
Weapon: Dragon
|
||||||
LocalOffset: 0,0,0,-13,0
|
LegacyLocalOffset: 0,0,0,-13,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
-RenderInfantry:
|
-RenderInfantry:
|
||||||
@@ -137,7 +137,7 @@ E4:
|
|||||||
Speed: 3
|
Speed: 3
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Flamer
|
Weapon: Flamer
|
||||||
LocalOffset: 0,-10,0,-8,0
|
LegacyLocalOffset: 0,-10,0,-8,0
|
||||||
FireDelay: 8
|
FireDelay: 8
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
@@ -486,7 +486,7 @@ SHOK:
|
|||||||
Range: 4
|
Range: 4
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: PortaTesla
|
Weapon: PortaTesla
|
||||||
LocalOffset: 0,-10,0,-8,0
|
LegacyLocalOffset: 0,-10,0,-8,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
-RenderInfantry:
|
-RenderInfantry:
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ SS:
|
|||||||
UncloakSound: subshow1.aud
|
UncloakSound: subshow1.aud
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: TorpTube
|
Weapon: TorpTube
|
||||||
LocalOffset: -4,0,0,0,0, 4,0,0,0,0
|
LegacyLocalOffset: -4,0,0,0,0, 4,0,0,0,0
|
||||||
FireDelay: 2
|
FireDelay: 2
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Selectable:
|
Selectable:
|
||||||
@@ -122,10 +122,10 @@ DD:
|
|||||||
Range: 6
|
Range: 6
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 7
|
ROT: 7
|
||||||
Offset: 0,-8,0,-3
|
LegacyOffset: 0,-8,0,-3
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: Stinger
|
Weapon: Stinger
|
||||||
LocalOffset: -4,0,0,0,-20, 4,0,0,0,20
|
LegacyLocalOffset: -4,0,0,0,-20, 4,0,0,0,20
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: DepthCharge
|
Weapon: DepthCharge
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
@@ -167,24 +167,24 @@ CA:
|
|||||||
Range: 7
|
Range: 7
|
||||||
Turreted@PRIMARY:
|
Turreted@PRIMARY:
|
||||||
Turret: primary
|
Turret: primary
|
||||||
Offset: 0,17,0,-2
|
LegacyOffset: 0,17,0,-2
|
||||||
ROT: 3
|
ROT: 3
|
||||||
Turreted@SECONDARY:
|
Turreted@SECONDARY:
|
||||||
Turret: secondary
|
Turret: secondary
|
||||||
Offset: 0,-17,0,-2
|
LegacyOffset: 0,-17,0,-2
|
||||||
ROT: 3
|
ROT: 3
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Turret: primary
|
Turret: primary
|
||||||
Weapon: 8Inch
|
Weapon: 8Inch
|
||||||
LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
LegacyLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
||||||
Recoil: 4
|
LegacyRecoil: 4
|
||||||
RecoilRecovery: 0.8
|
LegacyRecoilRecovery: 0.8
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Turret: secondary
|
Turret: secondary
|
||||||
Weapon: 8Inch
|
Weapon: 8Inch
|
||||||
LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
LegacyLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
||||||
Recoil: 4
|
LegacyRecoil: 4
|
||||||
RecoilRecovery: 0.8
|
LegacyRecoilRecovery: 0.8
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 44,44
|
Bounds: 44,44
|
||||||
@@ -252,7 +252,7 @@ PT:
|
|||||||
Range: 7
|
Range: 7
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 7
|
ROT: 7
|
||||||
Offset: 0,-6,0,-1
|
LegacyOffset: 0,-6,0,-1
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: 2Inch
|
Weapon: 2Inch
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
|
|||||||
@@ -284,7 +284,7 @@ TSLA:
|
|||||||
RenderBuildingCharge:
|
RenderBuildingCharge:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: TeslaZap
|
Weapon: TeslaZap
|
||||||
LocalOffset: 0,0,0,-10,0
|
LegacyLocalOffset: 0,0,0,-10,0
|
||||||
AttackTesla:
|
AttackTesla:
|
||||||
ReloadTime: 120
|
ReloadTime: 120
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -451,7 +451,7 @@ PBOX.E1:
|
|||||||
DebugNextAutoTargetScanTime:
|
DebugNextAutoTargetScanTime:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Vulcan
|
Weapon: Vulcan
|
||||||
LocalOffset: 0,-11,0,0,0
|
LegacyLocalOffset: 0,-11,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
Cargo:
|
Cargo:
|
||||||
@@ -476,7 +476,7 @@ PBOX.E3:
|
|||||||
DebugNextAutoTargetScanTime:
|
DebugNextAutoTargetScanTime:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Dragon
|
Weapon: Dragon
|
||||||
LocalOffset: 0,-11,0,0,0
|
LegacyLocalOffset: 0,-11,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
|
|
||||||
PBOX.E4:
|
PBOX.E4:
|
||||||
@@ -491,7 +491,7 @@ PBOX.E4:
|
|||||||
DebugNextAutoTargetScanTime:
|
DebugNextAutoTargetScanTime:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Flamer
|
Weapon: Flamer
|
||||||
LocalOffset: 0,-11,0,0,0
|
LegacyLocalOffset: 0,-11,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
|
|
||||||
PBOX.E7:
|
PBOX.E7:
|
||||||
@@ -506,7 +506,7 @@ PBOX.E7:
|
|||||||
DebugNextAutoTargetScanTime:
|
DebugNextAutoTargetScanTime:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Colt45
|
Weapon: Colt45
|
||||||
LocalOffset: 0,-11,0,0,0
|
LegacyLocalOffset: 0,-11,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
|
|
||||||
PBOX.SHOK:
|
PBOX.SHOK:
|
||||||
@@ -521,7 +521,7 @@ PBOX.SHOK:
|
|||||||
DebugNextAutoTargetScanTime:
|
DebugNextAutoTargetScanTime:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: PortaTesla
|
Weapon: PortaTesla
|
||||||
LocalOffset: 0,-11,0,0,0
|
LegacyLocalOffset: 0,-11,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
|
|
||||||
PBOX.SNIPER:
|
PBOX.SNIPER:
|
||||||
@@ -536,7 +536,7 @@ PBOX.SNIPER:
|
|||||||
DebugNextAutoTargetScanTime:
|
DebugNextAutoTargetScanTime:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Sniper
|
Weapon: Sniper
|
||||||
LocalOffset: 0,-11,0,0,0
|
LegacyLocalOffset: 0,-11,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
|
|
||||||
HBOX:
|
HBOX:
|
||||||
@@ -626,7 +626,7 @@ HBOX.E1:
|
|||||||
DebugNextAutoTargetScanTime:
|
DebugNextAutoTargetScanTime:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Vulcan
|
Weapon: Vulcan
|
||||||
LocalOffset: 0,-11,0,0,0
|
LegacyLocalOffset: 0,-11,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
Cargo:
|
Cargo:
|
||||||
@@ -651,7 +651,7 @@ HBOX.E3:
|
|||||||
DebugNextAutoTargetScanTime:
|
DebugNextAutoTargetScanTime:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Dragon
|
Weapon: Dragon
|
||||||
LocalOffset: 0,-11,0,0,0
|
LegacyLocalOffset: 0,-11,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
|
|
||||||
HBOX.E4:
|
HBOX.E4:
|
||||||
@@ -666,7 +666,7 @@ HBOX.E4:
|
|||||||
DebugNextAutoTargetScanTime:
|
DebugNextAutoTargetScanTime:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Flamer
|
Weapon: Flamer
|
||||||
LocalOffset: 0,-11,0,0,0
|
LegacyLocalOffset: 0,-11,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
|
|
||||||
HBOX.E7:
|
HBOX.E7:
|
||||||
@@ -681,7 +681,7 @@ HBOX.E7:
|
|||||||
DebugNextAutoTargetScanTime:
|
DebugNextAutoTargetScanTime:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Colt45
|
Weapon: Colt45
|
||||||
LocalOffset: 0,-11,0,0,0
|
LegacyLocalOffset: 0,-11,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
|
|
||||||
HBOX.SHOK:
|
HBOX.SHOK:
|
||||||
@@ -696,7 +696,7 @@ HBOX.SHOK:
|
|||||||
DebugNextAutoTargetScanTime:
|
DebugNextAutoTargetScanTime:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: PortaTesla
|
Weapon: PortaTesla
|
||||||
LocalOffset: 0,-11,0,0,0
|
LegacyLocalOffset: 0,-11,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
|
|
||||||
HBOX.SNIPER:
|
HBOX.SNIPER:
|
||||||
@@ -711,7 +711,7 @@ HBOX.SNIPER:
|
|||||||
DebugNextAutoTargetScanTime:
|
DebugNextAutoTargetScanTime:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Sniper
|
Weapon: Sniper
|
||||||
LocalOffset: 0,-11,0,0,0
|
LegacyLocalOffset: 0,-11,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
|
|
||||||
GUN:
|
GUN:
|
||||||
@@ -776,10 +776,10 @@ FTUR:
|
|||||||
Range: 6
|
Range: 6
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 255
|
ROT: 255
|
||||||
Offset: 0,0,0,-2
|
LegacyOffset: 0,0,0,-2
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: FireballLauncher
|
Weapon: FireballLauncher
|
||||||
LocalOffset: 0,-12,0,0,0
|
LegacyLocalOffset: 0,-12,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
DebugRetiliateAgainstAggressor:
|
||||||
|
|||||||
@@ -54,8 +54,8 @@ V2RL:
|
|||||||
ROT: 5
|
ROT: 5
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: 25mm
|
Weapon: 25mm
|
||||||
Recoil: 2
|
LegacyRecoil: 2
|
||||||
RecoilRecovery: 0.5
|
LegacyRecoilRecovery: 0.5
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -93,8 +93,8 @@ V2RL:
|
|||||||
ROT: 5
|
ROT: 5
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: 90mm
|
Weapon: 90mm
|
||||||
Recoil: 3
|
LegacyRecoil: 3
|
||||||
RecoilRecovery: 0.9
|
LegacyRecoilRecovery: 0.9
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -134,9 +134,9 @@ V2RL:
|
|||||||
ROT: 5
|
ROT: 5
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: 105mm
|
Weapon: 105mm
|
||||||
Recoil: 3
|
LegacyRecoil: 3
|
||||||
RecoilRecovery: 0.9
|
LegacyRecoilRecovery: 0.9
|
||||||
LocalOffset: 2,0,0,0,0, -2,0,0,0,0
|
LegacyLocalOffset: 2,0,0,0,0, -2,0,0,0,0
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -176,13 +176,13 @@ V2RL:
|
|||||||
ROT: 1
|
ROT: 1
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: 120mm
|
Weapon: 120mm
|
||||||
LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
LegacyLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
||||||
Recoil: 4
|
LegacyRecoil: 4
|
||||||
RecoilRecovery: 0.7
|
LegacyRecoilRecovery: 0.7
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: MammothTusk
|
Weapon: MammothTusk
|
||||||
LocalOffset: -7,2,0,0,25, 7,2,0,0,-25
|
LegacyLocalOffset: -7,2,0,0,25, 7,2,0,0,-25
|
||||||
Recoil: 1
|
LegacyRecoil: 1
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -338,7 +338,7 @@ JEEP:
|
|||||||
Range: 8
|
Range: 8
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 10
|
ROT: 10
|
||||||
Offset: 0,0,0,-2
|
LegacyOffset: 0,0,0,-2
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: M60mg
|
Weapon: M60mg
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
@@ -375,7 +375,7 @@ APC:
|
|||||||
Range: 5
|
Range: 5
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: M60mg
|
Weapon: M60mg
|
||||||
LocalOffset: 0,0,0,-4,0
|
LegacyLocalOffset: 0,0,0,-4,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
@@ -641,7 +641,7 @@ TTNK:
|
|||||||
Range: 7
|
Range: 7
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: TTankZap
|
Weapon: TTankZap
|
||||||
LocalOffset: 0,0,0,-5,0
|
LegacyLocalOffset: 0,0,0,-5,0
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderUnitSpinner:
|
RenderUnitSpinner:
|
||||||
Selectable:
|
Selectable:
|
||||||
@@ -673,10 +673,10 @@ FTRK:
|
|||||||
Range: 4
|
Range: 4
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 5
|
ROT: 5
|
||||||
Offset: 0,5,0,-4
|
LegacyOffset: 0,5,0,-4
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: FLAK-23
|
Weapon: FLAK-23
|
||||||
Recoil: 2
|
LegacyRecoil: 2
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -749,9 +749,9 @@ CTNK:
|
|||||||
DebugNextAutoTargetScanTime:
|
DebugNextAutoTargetScanTime:
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: ChronoTusk
|
Weapon: ChronoTusk
|
||||||
LocalOffset: -4,0,0,0,0, -4,0,0,0,0
|
LegacyLocalOffset: -4,0,0,0,0, -4,0,0,0,0
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Weapon: ChronoTusk
|
Weapon: ChronoTusk
|
||||||
LocalOffset: 4,0,0,0,25, 4,0,0,0,-25
|
LegacyLocalOffset: 4,0,0,0,25, 4,0,0,0,-25
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
ChronoshiftDeploy:
|
ChronoshiftDeploy:
|
||||||
|
|||||||
Reference in New Issue
Block a user