Fix typo in WeatherOverlayInfo

This commit is contained in:
Oliver Brakmann
2015-11-07 19:05:12 +01:00
parent 5df01b2137
commit 27d915046c
5 changed files with 13 additions and 7 deletions

View File

@@ -35,11 +35,11 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Hard or soft fading between the WindLevels.")]
public readonly bool InstantWindChanges = false;
[Desc("Particles are drawn in squares when enabled, else with lines.")]
[Desc("Particles are drawn in squares when enabled, otherwise with lines.")]
public readonly bool UseSquares = true;
[Desc("Works only with squares enabled. Size min. and max. value in pixels.")]
public readonly int[] PaticleSize = { 1, 3 };
public readonly int[] ParticleSize = { 1, 3 };
[Desc("Scatters falling direction on the x-axis. Scatter min. and max. value in px/tick.")]
public readonly int[] ScatterDirection = { -1, 1 };
@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
Color.FromArgb(188, 188, 188)
};
[Desc("Works only with line enabled and can get used to fade out the tail of the line like a contrail.")]
[Desc("Works only with line enabled and can be used to fade out the tail of the line like a contrail.")]
public readonly byte LineTailAlphaValue = 200;
public object Create(ActorInitializer init) { return new WeatherOverlay(init.World, this); }
@@ -130,7 +130,7 @@ namespace OpenRA.Mods.Common.Traits
{
PosX = Game.CosmeticRandom.Next(Game.Renderer.Resolution.Width),
PosY = Game.CosmeticRandom.Next(rangeY),
Size = Game.CosmeticRandom.Next(info.PaticleSize[0], info.PaticleSize[1] + 1),
Size = Game.CosmeticRandom.Next(info.ParticleSize[0], info.ParticleSize[1] + 1),
DirectionScatterX = info.ScatterDirection[0] + Game.CosmeticRandom.Next(info.ScatterDirection[1] - info.ScatterDirection[0]),
Gravity = float2.Lerp(info.Gravity[0], info.Gravity[1], Game.CosmeticRandom.NextFloat()),
SwingOffset = float2.Lerp(info.SwingOffset[0], info.SwingOffset[1], Game.CosmeticRandom.NextFloat()),