TS Upgrade YAMLs.

This commit is contained in:
Matija Hustić
2015-07-03 02:23:41 +01:00
parent fe2c0b3b08
commit 27e95eaa59
5 changed files with 25 additions and 0 deletions

View File

@@ -41,6 +41,8 @@ UMAGON:
Voice: Attack
WithInfantryBody:
AttackSequence: shoot
ProduceableWithLevel:
Prerequisites: barracks.upgraded
CHAMSPY:
Inherits: ^Soldier
@@ -96,6 +98,8 @@ MUTANT:
Voice: Attack
WithInfantryBody:
AttackSequence: shoot
ProduceableWithLevel:
Prerequisites: barracks.upgraded
MWMN:
Inherits: ^Soldier
@@ -119,6 +123,8 @@ MWMN:
Voice: Attack
WithInfantryBody:
AttackSequence: shoot
ProduceableWithLevel:
Prerequisites: barracks.upgraded
MUTANT3:
Inherits: ^Soldier
@@ -142,6 +148,8 @@ MUTANT3:
Voice: Attack
WithInfantryBody:
AttackSequence: shoot
ProduceableWithLevel:
Prerequisites: barracks.upgraded
TRATOS:
Inherits: ^Soldier

View File

@@ -641,6 +641,9 @@ CAARMR:
HP: 800
RenderBuilding:
Palette: player
ProvidesPrerequisite:
Prerequisite: barracks.upgraded
Capturable:
CABHUT:
Inherits: ^CivBuilding

View File

@@ -21,6 +21,8 @@ E2:
Voice: Attack
WithInfantryBody:
AttackSequence: throw
ProduceableWithLevel:
Prerequisites: barracks.upgraded
MEDIC:
Inherits: ^Soldier
@@ -81,6 +83,8 @@ JUMPJET:
WithInfantryBody:
AttackSequence: shoot
-TakeCover:
ProduceableWithLevel:
Prerequisites: barracks.upgraded
GHOST:
Inherits: ^Soldier
@@ -117,4 +121,6 @@ GHOST:
Voice: Attack
WithInfantryBody:
AttackSequence: shoot
ProduceableWithLevel:
Prerequisites: barracks.upgraded

View File

@@ -22,6 +22,8 @@ E3:
Voice: Attack
WithInfantryBody:
AttackSequence: shoot
ProduceableWithLevel:
Prerequisites: barracks.upgraded
CYBORG:
Inherits: ^Cyborg
@@ -53,6 +55,8 @@ CYBORG:
Voice: Attack
SelectionDecorations:
VisualBounds: 16,31,0,-10
ProduceableWithLevel:
Prerequisites: barracks.upgraded
CYC2:
Inherits: ^Cyborg
@@ -86,6 +90,8 @@ CYC2:
Voice: Attack
SelectionDecorations:
VisualBounds: 16,32,-1,-12
ProduceableWithLevel:
Prerequisites: barracks.upgraded
MHIJACK:
Inherits: ^Soldier

View File

@@ -26,6 +26,8 @@ E1:
Voice: Attack
WithInfantryBody:
AttackSequence: shoot
ProduceableWithLevel:
Prerequisites: barracks.upgraded
ENGINEER:
Inherits: ^Soldier