TS Upgrade YAMLs.
This commit is contained in:
@@ -41,6 +41,8 @@ UMAGON:
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Voice: Attack
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Voice: Attack
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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CHAMSPY:
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CHAMSPY:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -96,6 +98,8 @@ MUTANT:
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Voice: Attack
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Voice: Attack
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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MWMN:
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MWMN:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -119,6 +123,8 @@ MWMN:
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Voice: Attack
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Voice: Attack
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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MUTANT3:
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MUTANT3:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -142,6 +148,8 @@ MUTANT3:
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Voice: Attack
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Voice: Attack
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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TRATOS:
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TRATOS:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -641,6 +641,9 @@ CAARMR:
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HP: 800
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HP: 800
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RenderBuilding:
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RenderBuilding:
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Palette: player
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Palette: player
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ProvidesPrerequisite:
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Prerequisite: barracks.upgraded
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Capturable:
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CABHUT:
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CABHUT:
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Inherits: ^CivBuilding
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Inherits: ^CivBuilding
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@@ -21,6 +21,8 @@ E2:
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Voice: Attack
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Voice: Attack
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: throw
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AttackSequence: throw
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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MEDIC:
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MEDIC:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -81,6 +83,8 @@ JUMPJET:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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-TakeCover:
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-TakeCover:
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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GHOST:
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GHOST:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -117,4 +121,6 @@ GHOST:
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Voice: Attack
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Voice: Attack
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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@@ -22,6 +22,8 @@ E3:
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Voice: Attack
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Voice: Attack
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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CYBORG:
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CYBORG:
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Inherits: ^Cyborg
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Inherits: ^Cyborg
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@@ -53,6 +55,8 @@ CYBORG:
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Voice: Attack
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Voice: Attack
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 16,31,0,-10
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VisualBounds: 16,31,0,-10
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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CYC2:
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CYC2:
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Inherits: ^Cyborg
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Inherits: ^Cyborg
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@@ -86,6 +90,8 @@ CYC2:
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Voice: Attack
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Voice: Attack
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 16,32,-1,-12
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VisualBounds: 16,32,-1,-12
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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MHIJACK:
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MHIJACK:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -26,6 +26,8 @@ E1:
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Voice: Attack
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Voice: Attack
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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ProduceableWithLevel:
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Prerequisites: barracks.upgraded
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ENGINEER:
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ENGINEER:
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Inherits: ^Soldier
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Inherits: ^Soldier
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