Rename FindUnits -> FindActorsInBox.

This commit is contained in:
Paul Chote
2013-07-20 14:03:35 +12:00
parent 37c02fea79
commit 27f04c1b78
9 changed files with 13 additions and 13 deletions

View File

@@ -24,15 +24,15 @@ namespace OpenRA
public static IEnumerable<Actor> FindUnitsAtMouse(this World world, int2 mouseLocation)
{
var loc = Game.viewport.ViewToWorldPx(mouseLocation).ToWPos(0);
return FindUnits(world, loc, loc).Where(a => !world.FogObscures(a));
return FindActorsInBox(world, loc, loc).Where(a => !world.FogObscures(a));
}
public static IEnumerable<Actor> FindUnits(this World world, CPos tl, CPos br)
public static IEnumerable<Actor> FindActorsInBox(this World world, CPos tl, CPos br)
{
return world.FindUnits(tl.TopLeft, br.BottomRight);
return world.FindActorsInBox(tl.TopLeft, br.BottomRight);
}
public static IEnumerable<Actor> FindUnits(this World world, WPos tl, WPos br)
public static IEnumerable<Actor> FindActorsInBox(this World world, WPos tl, WPos br)
{
var a = PPos.FromWPos(tl);
var b = PPos.FromWPos(br);
@@ -59,7 +59,7 @@ namespace OpenRA
// Target ranges are calculated in 2D, so ignore height differences
var vec = new WVec(r, r, WRange.Zero);
var rSq = r.Range*r.Range;
return world.FindUnits(origin - vec, origin + vec).Where(a =>
return world.FindActorsInBox(origin - vec, origin + vec).Where(a =>
{
var pos = a.CenterPosition;
var dx = (long)(pos.X - origin.X);