Rename FindUnits -> FindActorsInBox.
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Activities
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{
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if (!limitedAmmo.GiveAmmo()) return NextActivity;
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var hostBuilding = self.World.FindUnits(self.CenterPosition, self.CenterPosition)
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var hostBuilding = self.World.FindActorsInBox(self.CenterPosition, self.CenterPosition)
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.FirstOrDefault(a => a.HasTrait<RenderBuilding>());
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if (hostBuilding != null)
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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.RA.Air
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if (self.Trait<IMove>().Altitude != 0)
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return null; // not on the ground.
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return self.World.FindUnits(self.CenterPosition, self.CenterPosition)
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return self.World.FindActorsInBox(self.CenterPosition, self.CenterPosition)
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.FirstOrDefault( a => a.HasTrait<Reservable>() );
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}
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@@ -118,7 +118,7 @@ namespace OpenRA.Mods.RA
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case DamageModel.PerCell:
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{
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foreach (var t in world.FindTilesInCircle(targetTile, warhead.Size[0]))
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foreach (var unit in world.FindUnits(t, t))
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foreach (var unit in world.FindActorsInBox(t, t))
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unit.InflictDamage(args.firedBy,
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(int)(warhead.Damage * warhead.EffectivenessAgainst(unit)), warhead);
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} break;
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Missions
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public static IEnumerable<Actor> FindAliveCombatantActorsInBox(this World world, CPos a, CPos b)
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{
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return world.FindUnits(a, b)
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return world.FindActorsInBox(a, b)
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.Where(u => u.IsInWorld && u != world.WorldActor && !u.IsDead() && !u.Owner.NonCombatant);
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}
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@@ -129,7 +129,7 @@ namespace OpenRA.Mods.RA.Missions
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if (baseTransferredTick == -1)
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{
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var actorsInBase = world.FindUnits(alliedBaseTopLeft.Location, alliedBaseBottomRight.Location).Where(a => a != a.Owner.PlayerActor);
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var actorsInBase = world.FindActorsInBox(alliedBaseTopLeft.Location, alliedBaseBottomRight.Location).Where(a => a != a.Owner.PlayerActor);
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if (actorsInBase.Any(a => a.Owner == greece))
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{
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SetupAlliedBase(actorsInBase);
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Render
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if (!hasTicked)
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{
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var vec = new CVec(1, 1);
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var adjWalls = self.World.FindUnits(self.Location - vec, self.Location + vec)
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var adjWalls = self.World.FindActorsInBox(self.Location - vec, self.Location + vec)
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.Where(a => a.Info == self.Info && a != self);
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foreach (var w in adjWalls)
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