Use out var syntax
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@@ -160,10 +160,8 @@ namespace OpenRA.Graphics
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}
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// Shadows are rendered at twice the resolution to reduce artifacts
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Size spriteSize, shadowSpriteSize;
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int2 spriteOffset, shadowSpriteOffset;
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CalculateSpriteGeometry(tl, br, 1, out spriteSize, out spriteOffset);
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CalculateSpriteGeometry(stl, sbr, 2, out shadowSpriteSize, out shadowSpriteOffset);
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CalculateSpriteGeometry(tl, br, 1, out var spriteSize, out var spriteOffset);
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CalculateSpriteGeometry(stl, sbr, 2, out var shadowSpriteSize, out var shadowSpriteOffset);
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if (sheetBuilderForFrame == null)
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sheetBuilderForFrame = new SheetBuilder(SheetType.BGRA, AllocateSheet);
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