Use out var syntax
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@@ -72,8 +72,7 @@ namespace OpenRA
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tileInfo = new TerrainTileInfo[Size.X * Size.Y];
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foreach (var node in nodes)
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{
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int key;
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if (!int.TryParse(node.Key, out key) || key < 0 || key >= tileInfo.Length)
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if (!int.TryParse(node.Key, out var key) || key < 0 || key >= tileInfo.Length)
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throw new InvalidDataException("Invalid tile key '{0}' on template '{1}' of tileset '{2}'.".F(node.Key, Id, tileSet.Id));
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tileInfo[key] = LoadTileInfo(tileSet, node.Value);
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@@ -86,8 +85,7 @@ namespace OpenRA
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var i = 0;
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foreach (var node in nodes)
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{
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int key;
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if (!int.TryParse(node.Key, out key) || key != i++)
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if (!int.TryParse(node.Key, out var key) || key != i++)
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throw new InvalidDataException("Invalid tile key '{0}' on template '{1}' of tileset '{2}'.".F(node.Key, Id, tileSet.Id));
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tileInfo[key] = LoadTileInfo(tileSet, node.Value);
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@@ -216,8 +214,7 @@ namespace OpenRA
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public byte GetTerrainIndex(string type)
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{
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byte index;
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if (terrainIndexByType.TryGetValue(type, out index))
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if (terrainIndexByType.TryGetValue(type, out var index))
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return index;
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throw new InvalidDataException("Tileset '{0}' lacks terrain type '{1}'".F(Id, type));
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@@ -225,8 +222,7 @@ namespace OpenRA
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public byte GetTerrainIndex(TerrainTile r)
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{
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TerrainTemplateInfo tpl;
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if (!Templates.TryGetValue(r.Type, out tpl))
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if (!Templates.TryGetValue(r.Type, out var tpl))
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return defaultWalkableTerrainIndex;
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if (tpl.Contains(r.Index))
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@@ -241,8 +237,7 @@ namespace OpenRA
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public TerrainTileInfo GetTileInfo(TerrainTile r)
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{
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TerrainTemplateInfo tpl;
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if (!Templates.TryGetValue(r.Type, out tpl))
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if (!Templates.TryGetValue(r.Type, out var tpl))
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return null;
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return tpl.Contains(r.Index) ? tpl[r.Index] : null;
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