Use out var syntax

This commit is contained in:
teinarss
2020-08-16 10:49:33 +02:00
committed by Paul Chote
parent d52e4793fe
commit 27f1a7ab27
193 changed files with 395 additions and 826 deletions

View File

@@ -107,8 +107,7 @@ namespace OpenRA
{
case TargetType.Actor:
{
Actor targetActor;
if (world != null && TryGetActorFromUInt(world, r.ReadUInt32(), out targetActor))
if (world != null && TryGetActorFromUInt(world, r.ReadUInt32(), out var targetActor))
target = Target.FromActor(targetActor);
break;
}
@@ -118,8 +117,7 @@ namespace OpenRA
var playerActorID = r.ReadUInt32();
var frozenActorID = r.ReadUInt32();
Actor playerActor;
if (world == null || !TryGetActorFromUInt(world, playerActorID, out playerActor))
if (world == null || !TryGetActorFromUInt(world, playerActorID, out var playerActor))
break;
if (playerActor.Owner.FrozenActorLayer == null)