Use out var syntax
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@@ -107,8 +107,7 @@ namespace OpenRA
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{
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case TargetType.Actor:
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{
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Actor targetActor;
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if (world != null && TryGetActorFromUInt(world, r.ReadUInt32(), out targetActor))
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if (world != null && TryGetActorFromUInt(world, r.ReadUInt32(), out var targetActor))
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target = Target.FromActor(targetActor);
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break;
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}
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@@ -118,8 +117,7 @@ namespace OpenRA
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var playerActorID = r.ReadUInt32();
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var frozenActorID = r.ReadUInt32();
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Actor playerActor;
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if (world == null || !TryGetActorFromUInt(world, playerActorID, out playerActor))
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if (world == null || !TryGetActorFromUInt(world, playerActorID, out var playerActor))
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break;
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if (playerActor.Owner.FrozenActorLayer == null)
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