Use out var syntax
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@@ -164,8 +164,7 @@ namespace OpenRA.Mods.Common.Activities
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return false;
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}
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bool targetIsHiddenActor;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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target = target.Recalculate(self.Owner, out var targetIsHiddenActor);
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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lastVisibleTarget = Target.FromTargetPositions(target);
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@@ -90,8 +90,7 @@ namespace OpenRA.Mods.Common.Activities
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if (attackAircraft.IsTraitPaused)
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return false;
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bool targetIsHiddenActor;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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target = target.Recalculate(self.Owner, out var targetIsHiddenActor);
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attackAircraft.SetRequestedTarget(self, target, forceAttack);
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hasTicked = true;
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@@ -239,8 +238,7 @@ namespace OpenRA.Mods.Common.Activities
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// Cancel the run if the target become invalid (e.g. killed) while visible
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var targetWasVisibleActor = targetIsVisibleActor;
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bool targetIsHiddenActor;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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target = target.Recalculate(self.Owner, out var targetIsHiddenActor);
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targetIsVisibleActor = target.Type == TargetType.Actor && !targetIsHiddenActor;
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if (targetWasVisibleActor && !target.IsValidFor(self))
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@@ -284,8 +282,7 @@ namespace OpenRA.Mods.Common.Activities
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// Strafe attacks target the ground below the original target
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// Update the position if we seen the target move; keep the previous one if it dies or disappears
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bool targetIsHiddenActor;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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target = target.Recalculate(self.Owner, out var targetIsHiddenActor);
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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attackAircraft.SetRequestedTarget(self, Target.FromTargetPositions(target), true);
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@@ -55,8 +55,7 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceling)
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return true;
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bool targetIsHiddenActor;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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target = target.Recalculate(self.Owner, out var targetIsHiddenActor);
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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lastVisibleTarget = Target.FromTargetPositions(target);
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@@ -96,8 +96,7 @@ namespace OpenRA.Mods.Common.Activities
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return false;
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}
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bool targetIsHiddenActor;
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target = RecalculateTarget(self, out targetIsHiddenActor);
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target = RecalculateTarget(self, out var targetIsHiddenActor);
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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{
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@@ -46,8 +46,7 @@ namespace OpenRA.Mods.Common.Activities
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// StartCapture returns false when a capture delay is enabled
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// We wait until it returns true before allowing entering the target
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Captures captures;
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if (!manager.StartCapture(self, enterActor, enterCaptureManager, out captures))
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if (!manager.StartCapture(self, enterActor, enterCaptureManager, out var captures))
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return false;
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if (!captures.Info.ConsumedByCapture)
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@@ -62,8 +62,7 @@ namespace OpenRA.Mods.Common.Activities
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public override bool Tick(Actor self)
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{
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// Update our view of the target
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bool targetIsHiddenActor;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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target = target.Recalculate(self.Owner, out var targetIsHiddenActor);
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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lastVisibleTarget = Target.FromTargetPositions(target);
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@@ -51,8 +51,7 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceling)
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return true;
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bool targetIsHiddenActor;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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target = target.Recalculate(self.Owner, out var targetIsHiddenActor);
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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lastVisibleTarget = Target.FromTargetPositions(target);
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@@ -88,9 +88,8 @@ namespace OpenRA.Mods.Common.Activities
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public override bool Tick(Actor self)
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{
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bool targetIsHiddenActor;
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var oldTargetLocation = lastVisibleTargetLocation;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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target = target.Recalculate(self.Owner, out var targetIsHiddenActor);
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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{
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lastVisibleTarget = Target.FromTargetPositions(target);
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