Use out var syntax

This commit is contained in:
teinarss
2020-08-16 10:49:33 +02:00
committed by Paul Chote
parent d52e4793fe
commit 27f1a7ab27
193 changed files with 395 additions and 826 deletions

View File

@@ -164,8 +164,7 @@ namespace OpenRA.Mods.Common.Activities
return false;
}
bool targetIsHiddenActor;
target = target.Recalculate(self.Owner, out targetIsHiddenActor);
target = target.Recalculate(self.Owner, out var targetIsHiddenActor);
if (!targetIsHiddenActor && target.Type == TargetType.Actor)
lastVisibleTarget = Target.FromTargetPositions(target);

View File

@@ -90,8 +90,7 @@ namespace OpenRA.Mods.Common.Activities
if (attackAircraft.IsTraitPaused)
return false;
bool targetIsHiddenActor;
target = target.Recalculate(self.Owner, out targetIsHiddenActor);
target = target.Recalculate(self.Owner, out var targetIsHiddenActor);
attackAircraft.SetRequestedTarget(self, target, forceAttack);
hasTicked = true;
@@ -239,8 +238,7 @@ namespace OpenRA.Mods.Common.Activities
// Cancel the run if the target become invalid (e.g. killed) while visible
var targetWasVisibleActor = targetIsVisibleActor;
bool targetIsHiddenActor;
target = target.Recalculate(self.Owner, out targetIsHiddenActor);
target = target.Recalculate(self.Owner, out var targetIsHiddenActor);
targetIsVisibleActor = target.Type == TargetType.Actor && !targetIsHiddenActor;
if (targetWasVisibleActor && !target.IsValidFor(self))
@@ -284,8 +282,7 @@ namespace OpenRA.Mods.Common.Activities
// Strafe attacks target the ground below the original target
// Update the position if we seen the target move; keep the previous one if it dies or disappears
bool targetIsHiddenActor;
target = target.Recalculate(self.Owner, out targetIsHiddenActor);
target = target.Recalculate(self.Owner, out var targetIsHiddenActor);
if (!targetIsHiddenActor && target.Type == TargetType.Actor)
attackAircraft.SetRequestedTarget(self, Target.FromTargetPositions(target), true);

View File

@@ -55,8 +55,7 @@ namespace OpenRA.Mods.Common.Activities
if (IsCanceling)
return true;
bool targetIsHiddenActor;
target = target.Recalculate(self.Owner, out targetIsHiddenActor);
target = target.Recalculate(self.Owner, out var targetIsHiddenActor);
if (!targetIsHiddenActor && target.Type == TargetType.Actor)
lastVisibleTarget = Target.FromTargetPositions(target);