Use out var syntax
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@@ -183,8 +183,7 @@ namespace OpenRA.Mods.Common.Scripting
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if (autotarget == null)
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return;
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UnitStance stance;
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if (!Enum<UnitStance>.TryParse(value, true, out stance))
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if (!Enum<UnitStance>.TryParse(value, true, out var stance))
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throw new LuaException("Unknown stance type '{0}'".F(value));
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autotarget.PredictedStance = stance;
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@@ -77,8 +77,7 @@ namespace OpenRA.Mods.Common.Scripting
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{
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var result = new List<Actor>();
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ActorInfo ai;
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if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai))
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if (!Context.World.Map.Rules.Actors.TryGetValue(type, out var ai))
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throw new LuaException("Unknown actor type '{0}'".F(type));
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result.AddRange(Player.World.Actors
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@@ -38,8 +38,7 @@ namespace OpenRA.Mods.Common.Scripting
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"If 'Buildable.BuildAtProductionType' is not set either, a random exit will be selected.")]
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public void Produce(string actorType, string factionVariant = null, string productionType = null)
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{
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ActorInfo actorInfo;
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if (!Self.World.Map.Rules.Actors.TryGetValue(actorType, out actorInfo))
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if (!Self.World.Map.Rules.Actors.TryGetValue(actorType, out var actorInfo))
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throw new LuaException("Unknown actor type '{0}'".F(actorType));
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var bi = actorInfo.TraitInfo<BuildableInfo>();
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