Use out var syntax
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@@ -38,8 +38,7 @@ namespace OpenRA.Mods.Common.Scripting
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"If 'Buildable.BuildAtProductionType' is not set either, a random exit will be selected.")]
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public void Produce(string actorType, string factionVariant = null, string productionType = null)
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{
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ActorInfo actorInfo;
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if (!Self.World.Map.Rules.Actors.TryGetValue(actorType, out actorInfo))
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if (!Self.World.Map.Rules.Actors.TryGetValue(actorType, out var actorInfo))
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throw new LuaException("Unknown actor type '{0}'".F(actorType));
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var bi = actorInfo.TraitInfo<BuildableInfo>();
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