Use out var syntax
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@@ -122,11 +122,9 @@ namespace OpenRA.Platforms.Default
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if (OpenGL.Profile == GLProfile.Embedded)
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{
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// Query the active framebuffer so we can restore it afterwards
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int lastFramebuffer;
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OpenGL.glGetIntegerv(OpenGL.GL_FRAMEBUFFER_BINDING, out lastFramebuffer);
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OpenGL.glGetIntegerv(OpenGL.GL_FRAMEBUFFER_BINDING, out var lastFramebuffer);
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uint framebuffer;
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OpenGL.glGenFramebuffers(1, out framebuffer);
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OpenGL.glGenFramebuffers(1, out var framebuffer);
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OpenGL.glBindFramebuffer(OpenGL.GL_FRAMEBUFFER, framebuffer);
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OpenGL.CheckGLError();
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