Use out var syntax

This commit is contained in:
teinarss
2020-08-16 10:49:33 +02:00
committed by Paul Chote
parent d52e4793fe
commit 27f1a7ab27
193 changed files with 395 additions and 826 deletions

View File

@@ -122,11 +122,9 @@ namespace OpenRA.Platforms.Default
if (OpenGL.Profile == GLProfile.Embedded)
{
// Query the active framebuffer so we can restore it afterwards
int lastFramebuffer;
OpenGL.glGetIntegerv(OpenGL.GL_FRAMEBUFFER_BINDING, out lastFramebuffer);
OpenGL.glGetIntegerv(OpenGL.GL_FRAMEBUFFER_BINDING, out var lastFramebuffer);
uint framebuffer;
OpenGL.glGenFramebuffers(1, out framebuffer);
OpenGL.glGenFramebuffers(1, out var framebuffer);
OpenGL.glBindFramebuffer(OpenGL.GL_FRAMEBUFFER, framebuffer);
OpenGL.CheckGLError();