Merge pull request #5766 from RoosterDragon/read-only-frames

Make sprite frames read-only lists.
This commit is contained in:
Paul Chote
2014-06-28 21:54:30 +12:00
12 changed files with 248 additions and 238 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -20,9 +20,9 @@ namespace OpenRA.Editor
{
public class TileSetRenderer
{
public readonly int TileSize;
public TileSet TileSet;
Dictionary<ushort, List<byte[]>> templates;
public readonly int TileSize;
// Extract a square tile that the editor can render
byte[] ExtractSquareTile(ISpriteFrame frame)
@@ -61,7 +61,7 @@ namespace OpenRA.Editor
if (frames != null)
{
var ret = new List<byte[]>();
var srcFrames = source.Frames.ToArray();
var srcFrames = source.Frames;
foreach (var i in frames)
ret.Add(ExtractSquareTile(srcFrames[i]));