diff --git a/mods/ra/weapons/explosions.yaml b/mods/ra/weapons/explosions.yaml index 153aaf2bfc..73b61ee24a 100644 --- a/mods/ra/weapons/explosions.yaml +++ b/mods/ra/weapons/explosions.yaml @@ -58,20 +58,27 @@ CrateNuke: Damage: 60 Falloff: 1000, 600, 400, 250, 150, 100, 0 Delay: 4 - ValidTargets: Ground, Trees, Water, Air + ValidTargets: Ground, Water, Air Versus: Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@5Res_areanuke: DestroyResource + Warhead@5Dam_areanuke: SpreadDamage + Spread: 1c0 + Damage: 120 + Falloff: 1000, 600, 400, 250, 150, 100, 0 + Delay: 4 + ValidTargets: Trees + DamageTypes: Incendiary + Warhead@6Res_areanuke: DestroyResource Size: 5,4 Delay: 4 - Warhead@6Smu_areanuke: LeaveSmudge + Warhead@7Smu_areanuke: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Tank, Structure, Wall, Trees Size: 5,4 Delay: 4 - Warhead@7Eff_areanuke: CreateEffect + Warhead@8Eff_areanuke: CreateEffect ImpactSounds: kaboom22.aud Delay: 4 @@ -112,28 +119,42 @@ MiniNuke: Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 - ValidTargets: Ground, Trees, Water, Underwater, Air + ValidTargets: Ground, Water, Underwater, Air Versus: Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@8Res_areanuke2: DestroyResource + Warhead@8Dam_areanuke2: SpreadDamage + Spread: 3c0 + Damage: 120 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + Delay: 10 + ValidTargets: Trees + DamageTypes: Incendiary + Warhead@9Res_areanuke2: DestroyResource Size: 3 Delay: 10 - Warhead@9Dam_areanuke3: SpreadDamage + Warhead@10Dam_areanuke3: SpreadDamage Spread: 4c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 - ValidTargets: Ground, Trees, Water, Underwater + ValidTargets: Ground, Water, Underwater Versus: Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@10Res_areanuke3: DestroyResource + Warhead@11Dam_areanuke3: SpreadDamage + Spread: 4c0 + Damage: 180 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + Delay: 15 + ValidTargets: Trees + DamageTypes: Incendiary + Warhead@12Res_areanuke3: DestroyResource Size: 4 Delay: 15 - Warhead@11Smu_areanuke3: LeaveSmudge + Warhead@13Smu_areanuke3: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Tank, Structure, Wall, Trees Size: 4 diff --git a/mods/ra/weapons/superweapons.yaml b/mods/ra/weapons/superweapons.yaml index 220afbb861..176e77a215 100644 --- a/mods/ra/weapons/superweapons.yaml +++ b/mods/ra/weapons/superweapons.yaml @@ -72,48 +72,69 @@ Atomic: Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 - ValidTargets: Ground, Trees, Water, Underwater, Air + ValidTargets: Ground, Water, Underwater, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@10Res_areanuke2: DestroyResource + Warhead@10Dam_areanuke2: SpreadDamage + Spread: 3c0 + Damage: 120 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + Delay: 15 + ValidTargets: Trees + DamageTypes: Incendiary + Warhead@11Res_areanuke2: DestroyResource Size: 3 Delay: 10 - Warhead@11Smu_areanuke2: LeaveSmudge + Warhead@12Smu_areanuke2: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees Size: 3 Delay: 10 - Warhead@12Dam_areanuke3: SpreadDamage + Warhead@13Dam_areanuke3: SpreadDamage Spread: 4c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 - ValidTargets: Ground, Trees, Water, Underwater, Air + ValidTargets: Ground, Water, Underwater, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@13Res_areanuke3: DestroyResource + Warhead@14Dam_areanuke3: SpreadDamage + Spread: 4c0 + Damage: 120 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + Delay: 15 + ValidTargets: Trees + DamageTypes: Incendiary + Warhead@15Res_areanuke3: DestroyResource Size: 4 Delay: 15 - Warhead@14Smu_areanuke3: LeaveSmudge + Warhead@16Smu_areanuke3: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees Size: 4 Delay: 15 - Warhead@15Dam_areanuke4: SpreadDamage + Warhead@17Dam_areanuke4: SpreadDamage Spread: 5c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 20 - ValidTargets: Ground, Trees, Water, Underwater, Air + ValidTargets: Ground, Water, Underwater, Air Versus: Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@16Res_areanuke4: DestroyResource + Warhead@18Dam_areanuke4: SpreadDamage + Spread: 5c0 + Damage: 120 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + Delay: 20 + ValidTargets: Trees + DamageTypes: Incendiary + Warhead@19Res_areanuke4: DestroyResource Size: 5 Delay: 20 - Warhead@17Smu_areanuke4: LeaveSmudge + Warhead@20Smu_areanuke4: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees Size: 5