Fix WithAttackAnimation breaking WithMoveAnimation
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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
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{
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{
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if (!string.IsNullOrEmpty(info.AttackSequence))
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if (!string.IsNullOrEmpty(info.AttackSequence))
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wsb.PlayCustomAnimation(self, info.AttackSequence);
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wsb.PlayCustomAnimation(self, info.AttackSequence, () => wsb.CancelCustomAnimation(self));
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}
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}
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public void Tick(Actor self)
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public void Tick(Actor self)
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@@ -95,6 +95,11 @@ namespace OpenRA.Mods.Common.Traits
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});
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});
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}
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}
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public void CancelCustomAnimation(Actor self)
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{
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
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}
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public virtual void DamageStateChanged(Actor self, AttackInfo e)
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public virtual void DamageStateChanged(Actor self, AttackInfo e)
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{
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{
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if (DefaultAnimation.CurrentSequence != null)
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if (DefaultAnimation.CurrentSequence != null)
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