Fix WithAttackAnimation breaking WithMoveAnimation

This commit is contained in:
reaperrr
2015-08-08 17:00:38 +02:00
parent 88b98fa8ef
commit 281a87acbc
2 changed files with 6 additions and 1 deletions

View File

@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits
public void Attacking(Actor self, Target target, Armament a, Barrel barrel) public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
{ {
if (!string.IsNullOrEmpty(info.AttackSequence)) if (!string.IsNullOrEmpty(info.AttackSequence))
wsb.PlayCustomAnimation(self, info.AttackSequence); wsb.PlayCustomAnimation(self, info.AttackSequence, () => wsb.CancelCustomAnimation(self));
} }
public void Tick(Actor self) public void Tick(Actor self)

View File

@@ -95,6 +95,11 @@ namespace OpenRA.Mods.Common.Traits
}); });
} }
public void CancelCustomAnimation(Actor self)
{
DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
}
public virtual void DamageStateChanged(Actor self, AttackInfo e) public virtual void DamageStateChanged(Actor self, AttackInfo e)
{ {
if (DefaultAnimation.CurrentSequence != null) if (DefaultAnimation.CurrentSequence != null)