move Combat, AttackBase, and associates into mod
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@@ -52,9 +52,9 @@ namespace OpenRA.Orders
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world.WorldRenderer.DrawSelectionBox(a, Color.White, true);
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if (a.Owner == world.LocalPlayer)
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{
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if (a.traits.Contains<RenderRangeCircle>())
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world.WorldRenderer.DrawRangeCircle(Color.FromArgb(128, Color.Yellow),
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a.CenterLocation, (int)a.GetPrimaryWeapon().Range);
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//if (a.traits.Contains<RenderRangeCircle>())
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// world.WorldRenderer.DrawRangeCircle(Color.FromArgb(128, Color.Yellow),
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// a.CenterLocation, (int)a.GetPrimaryWeapon().Range);
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if (a.traits.Contains<DetectCloaked>())
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world.WorldRenderer.DrawRangeCircle(Color.FromArgb(128, Color.LimeGreen),
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