move Combat, AttackBase, and associates into mod
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA
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spinnerAnim.PlayRepeating( "spinner" );
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anims.Add( "spinner", new AnimationWithOffset(
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spinnerAnim,
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() => Traits.Util.GetTurretPosition( self, unit, info.Offset, 0 ),
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() => Combat.GetTurretPosition( self, unit, info.Offset, 0 ),
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null ) { ZOffset = 1 } );
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}
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}
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