move Combat, AttackBase, and associates into mod

This commit is contained in:
Bob
2010-07-08 16:32:25 +12:00
parent bd74b29ea3
commit 281d013c3b
20 changed files with 95 additions and 91 deletions

View File

@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA
if (info != null)
{
alt = 0;
pos = Traits.Util.GetTurretPosition(self, self.traits.Get<Unit>(), info.Offset, 0);
pos = Combat.GetTurretPosition(self, self.traits.Get<Unit>(), info.Offset, 0);
var ru = self.traits.Get<RenderUnit>();
v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset();