move Combat, AttackBase, and associates into mod
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA
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if (info != null)
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{
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alt = 0;
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pos = Traits.Util.GetTurretPosition(self, self.traits.Get<Unit>(), info.Offset, 0);
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pos = Combat.GetTurretPosition(self, self.traits.Get<Unit>(), info.Offset, 0);
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var ru = self.traits.Get<RenderUnit>();
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v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset();
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