diff --git a/mods/cnc/maps/no_escapism.oramap b/mods/cnc/maps/no_escapism.oramap index dc06b9a151..499be0eb11 100644 Binary files a/mods/cnc/maps/no_escapism.oramap and b/mods/cnc/maps/no_escapism.oramap differ diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 674f233d41..be63c1339c 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -126,6 +126,7 @@ Buildable: Queue: Infantry TakeCover: + ProneSpeed: 0.6 RenderInfantryProne: AttackMove: Passenger: @@ -139,6 +140,7 @@ SpawnViceroid: Probability: 2 CrushableInfantry: + WarnProbability: 60 RepairableNear: Buildings: hosp CloseEnough: 1 @@ -226,7 +228,7 @@ RepairPercent: 40 RepairStep: 14 Building: - Adjacent: 5 + Adjacent: 4 RequiresBaseProvider: true Dimensions: 1,1 Footprint: x diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 4a7c2243a8..7767e0d5dd 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -17,7 +17,7 @@ FACT: Footprint: xxx xxx Dimensions: 3,2 Health: - HP: 1500 + HP: 1400 Armor: Type: Wood RevealsShroud: @@ -399,11 +399,11 @@ HQ: FIX: Inherits: ^Building Valued: - Cost: 600 + Cost: 500 Tooltip: Name: Repair Facility Icon: fixicnh - Description: Repairs vehicles and allows the\nconstruction of additional bases. + Description: Repairs vehicles Buildable: BuildPaletteOrder: 80 Prerequisites: vehicleproduction @@ -640,7 +640,7 @@ GTWR: Power: -10 -GivesBuildableArea: Health: - HP: 600 + HP: 400 RevealsShroud: Range: 7 Armament: @@ -676,7 +676,7 @@ ATWR: Prerequisites: anyhq Owner: gdi Building: - Power: -30 + Power: -40 Footprint: _ x Dimensions: 1,2 -GivesBuildableArea: diff --git a/mods/cnc/sequences/structures.yaml b/mods/cnc/sequences/structures.yaml index 2c6d4265bb..6f5d1ff369 100644 --- a/mods/cnc/sequences/structures.yaml +++ b/mods/cnc/sequences/structures.yaml @@ -343,6 +343,7 @@ sam: opening: Start: 1 Length: 16 + Tick: 30 idle: Start: 17 Facings: 32 @@ -354,6 +355,7 @@ sam: damaged-opening: Start: 65 Length: 16 + Tick: 30 damaged-idle: Start: 81 Facings: 32 diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 1d2100d03e..246d48fef8 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -111,7 +111,7 @@ IonCannon: Sniper: Report: RAMGUN2 ROF: 40 - Range: 5.5 + Range: 6 Projectile: Bullet Speed: 100 Warhead: @@ -137,7 +137,7 @@ HighV: None: 100% Wood: 50% Light: 100% - Heavy: 50% + Heavy: 25% InfDeath: 2 Explosion: piffs @@ -515,7 +515,7 @@ TurretGun: Warhead: Spread: 3 Versus: - None: 30% + None: 25% Wood: 25% Light: 75% Heavy: 100% @@ -545,7 +545,7 @@ MammothMissiles: Warhead: Spread: 6 Versus: - None: 30% + None: 40% Wood: 75% Light: 75% Heavy: 50% @@ -578,7 +578,7 @@ MammothMissiles: Spread: 15 Versus: None: 25% - Wood: 25% + Wood: 30% Light: 100% Heavy: 50% InfDeath: 4 @@ -620,7 +620,7 @@ MammothMissiles: ArtilleryShell: ROF: 65 - Range: 12 + Range: 11 MinRange: 2 Report: TNKFIRE2 Projectile: Bullet @@ -704,7 +704,7 @@ TowerMissle: High: yes Shadow: no Proximity: yes - Inaccuracy: 3 + Inaccuracy: 5 Image: DRAGON ROT: 10 Trail: smokey @@ -713,7 +713,7 @@ TowerMissle: Warhead: Spread: 6 Versus: - None: 50% + None: 25% Wood: 25% Light: 100% Heavy: 75%