From 1c5d2a4a529c717deee6c1ddd2ecc41302aedea9 Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 17 Apr 2013 00:58:58 -0700 Subject: [PATCH 01/12] reducing Adjacent from 5 -> 4 buildings are too far apart these days. --- mods/cnc/rules/defaults.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 674f233d41..8b77413267 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -226,7 +226,7 @@ RepairPercent: 40 RepairStep: 14 Building: - Adjacent: 5 + Adjacent: 4 RequiresBaseProvider: true Dimensions: 1,1 Footprint: x From a27e14b98489df47f8fcb6c64f8512dcf3d16795 Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 17 Apr 2013 00:59:36 -0700 Subject: [PATCH 02/12] decreasing crush evasion from 75% -> 60% --- mods/cnc/rules/defaults.yaml | 1 + 1 file changed, 1 insertion(+) diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 8b77413267..be22ed9529 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -139,6 +139,7 @@ SpawnViceroid: Probability: 2 CrushableInfantry: + WarnProbability: 60 RepairableNear: Buildings: hosp CloseEnough: 1 From 7e2faa89af7264dcd543aa6bda387f7d581176f6 Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 17 Apr 2013 01:12:59 -0700 Subject: [PATCH 03/12] artillery adjustments nod artillery range decreased from 12 -> 11 mlrs vs. wood increased 25% -> 30% (it's very slow vs. buildings right now. Good but maybe too slow) --- mods/cnc/weapons.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 1d2100d03e..c37275ca88 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -578,7 +578,7 @@ MammothMissiles: Spread: 15 Versus: None: 25% - Wood: 25% + Wood: 30% Light: 100% Heavy: 50% InfDeath: 4 @@ -620,7 +620,7 @@ MammothMissiles: ArtilleryShell: ROF: 65 - Range: 12 + Range: 11 MinRange: 2 Report: TNKFIRE2 Projectile: Bullet From 8417d1d54a3379b8112ff6b7c797757f089b9ba1 Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 17 Apr 2013 01:15:56 -0700 Subject: [PATCH 04/12] reduce conyard hp 1500 -> 1400 to guarantee ion + airstrike will kill it. --- mods/cnc/rules/structures.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 4a7c2243a8..68002a4ea8 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -17,7 +17,7 @@ FACT: Footprint: xxx xxx Dimensions: 3,2 Health: - HP: 1500 + HP: 1400 Armor: Type: Wood RevealsShroud: From e604ac44b2588f9f8ee3ce47f5400bed5200aaa9 Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 17 Apr 2013 01:17:57 -0700 Subject: [PATCH 05/12] mammoth missiles vs. infantry 30% -> 40% mammoth should be vulnerable to infantry, but right now it's a bit too weak vs. infantry, given its cost. --- mods/cnc/weapons.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index c37275ca88..d7582b5cf2 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -545,7 +545,7 @@ MammothMissiles: Warhead: Spread: 6 Versus: - None: 30% + None: 40% Wood: 75% Light: 75% Heavy: 50% From 396a82987ef62350d61725f269fba7781a237c3a Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 17 Apr 2013 01:31:39 -0700 Subject: [PATCH 06/12] increas TakeCover crawl speed 50% -> 60% Seems like taking cover is a liability much more than a protection. I think it's better if infantry get out of the way of artillery rather than slow down and stay in its way. It's frustrating watching your infantry die pointlessly. Instead of this, a reasonable alternative might be to double-click orders for your infantry to force them back up. --- mods/cnc/rules/defaults.yaml | 1 + 1 file changed, 1 insertion(+) diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index be22ed9529..be63c1339c 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -126,6 +126,7 @@ Buildable: Queue: Infantry TakeCover: + ProneSpeed: 0.6 RenderInfantryProne: AttackMove: Passenger: From b406b1d2e0aa70065f6b8f61b0808262e86da5da Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 17 Apr 2013 01:33:09 -0700 Subject: [PATCH 07/12] sniper range inreased 5 -> 6 Nerfed sniper earlier from 7 -> 5.5. But since decimals dont mean jack in ORA, it's 5. Since the sniper does cost 10x as much as infantry, and is a top tier unit, it should have some advantage with its sniper rifle in range to be useful on the battlefield. 5 just isn't enough. --- mods/cnc/weapons.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index d7582b5cf2..f3a89c5be7 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -111,7 +111,7 @@ IonCannon: Sniper: Report: RAMGUN2 ROF: 40 - Range: 5.5 + Range: 6 Projectile: Bullet Speed: 100 Warhead: From 22b5217c9b803d0253b7bf5569e8f709e4ddbcbf Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 17 Apr 2013 04:07:43 -0700 Subject: [PATCH 08/12] nerf GDI turrets It's really difficult to kill guard towers once they're up. The only reliable ways are to try to take out their power with airstrikes/orcas/etc. or use artillery from a distance. They are supposed to be tough but they are a bit too much. Guard tower HP should be nerfed because they are wickedly hard to kill. Adv. tower's power should increase because they are annoying when sprawled everywhere and really hard to take out once established. --- mods/cnc/rules/structures.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 68002a4ea8..7309d5cfd2 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -640,7 +640,7 @@ GTWR: Power: -10 -GivesBuildableArea: Health: - HP: 600 + HP: 400 RevealsShroud: Range: 7 Armament: @@ -676,7 +676,7 @@ ATWR: Prerequisites: anyhq Owner: gdi Building: - Power: -30 + Power: -40 Footprint: _ x Dimensions: 1,2 -GivesBuildableArea: From 8611a48396feff6111a55d72be68fbb7a4227bd9 Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 17 Apr 2013 04:25:01 -0700 Subject: [PATCH 09/12] nerf guard tower vs. heavy armor; misc. slight if people want to take out tanks, they should build a turret. Right now the guard tower hits as strong as a tank shell, roughly. Reducing advanced tower's damage vs. infantry. Its focus should be more on vehicles. It still is ok vs. infantry with spread of 6, but not supposed to be infantry killer, per se. Increasing inaccuracy slightly. (3 -> 5) -reducing turretgun vs. infantry slightly --- mods/cnc/weapons.yaml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index f3a89c5be7..246d48fef8 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -137,7 +137,7 @@ HighV: None: 100% Wood: 50% Light: 100% - Heavy: 50% + Heavy: 25% InfDeath: 2 Explosion: piffs @@ -515,7 +515,7 @@ TurretGun: Warhead: Spread: 3 Versus: - None: 30% + None: 25% Wood: 25% Light: 75% Heavy: 100% @@ -704,7 +704,7 @@ TowerMissle: High: yes Shadow: no Proximity: yes - Inaccuracy: 3 + Inaccuracy: 5 Image: DRAGON ROT: 10 Trail: smokey @@ -713,7 +713,7 @@ TowerMissle: Warhead: Spread: 6 Versus: - None: 50% + None: 25% Wood: 25% Light: 100% Heavy: 75% From 8fcef92537d44ceb602143edf44638174726275d Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 17 Apr 2013 04:27:49 -0700 Subject: [PATCH 10/12] making SAM site open a bit faster --- mods/cnc/sequences/structures.yaml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/mods/cnc/sequences/structures.yaml b/mods/cnc/sequences/structures.yaml index 2c6d4265bb..6f5d1ff369 100644 --- a/mods/cnc/sequences/structures.yaml +++ b/mods/cnc/sequences/structures.yaml @@ -343,6 +343,7 @@ sam: opening: Start: 1 Length: 16 + Tick: 30 idle: Start: 17 Facings: 32 @@ -354,6 +355,7 @@ sam: damaged-opening: Start: 65 Length: 16 + Tick: 30 damaged-idle: Start: 81 Facings: 32 From 12eff5141d3d96da9dc5cedd6345e67d0c4004c1 Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 17 Apr 2013 04:37:44 -0700 Subject: [PATCH 11/12] reduced FIX cost from 600 to 500 --- mods/cnc/rules/structures.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 7309d5cfd2..7767e0d5dd 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -399,11 +399,11 @@ HQ: FIX: Inherits: ^Building Valued: - Cost: 600 + Cost: 500 Tooltip: Name: Repair Facility Icon: fixicnh - Description: Repairs vehicles and allows the\nconstruction of additional bases. + Description: Repairs vehicles Buildable: BuildPaletteOrder: 80 Prerequisites: vehicleproduction From 0b6d20781080dfaf37816b238c9ed281c2c7bd20 Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 17 Apr 2013 04:51:29 -0700 Subject: [PATCH 12/12] updated map, no_escapism --- mods/cnc/maps/no_escapism.oramap | Bin 5432 -> 5517 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/mods/cnc/maps/no_escapism.oramap b/mods/cnc/maps/no_escapism.oramap index dc06b9a1518aca3754c8aae69bb951386a07f0c9..499be0eb11e53abcc69ce634227c1ca5609530e5 100644 GIT binary patch delta 1827 zcmV+;2i*9$Dvc`*P)h>@6aWAK2mm`Kk+BUc4h~}`kwVXBvf-2l005yclSU3Ue-fRH z#i_56OLP!gr1Z18y8c?a*!S(GT@B5LO}kvYJsjJrdfn__b%$*;EEm42-mZt!Pq*FT zWxs0n>wa5RFWP=}Snr2*w_7gEPg*VZo90`4=&S14aroRFmWwz2w}XS)yxV?ghGsYXd-JYYjj&G->!%NYecTLd_4w@Ry1F_4fANQznweO09kF&M z)?P=fn~8PT5$k7S{dL5Knb>e0v2i9gUPo-2iA~oLn`dJ4mBPh5OzCUIsV9Nz|BqDD z{YSae^?wNPkB^>0c|FZ|e;Uj**lBRn;HM!>L!5>*4f#9#pU3DiEv|;{oTtuT%yRL$ z>-VGF-?~*ZrP1JO>!$3~9)3tyXMmCbw$7FScDd;HoAvNvb8IhA$<@XX$}Jb$eZOzM z?k+G!*E$i#gymvT;R2v_thG`E@griT%mu`SI%)zWL4+FX1XN#Je;J`zjVP;;Gs-X^ zgAoe!K*hBN1g>oc0NPxT;A|cF|L$x(dx5__=eV~xlIH?)tx-8gqk}i15j}%lO&?zPG)YzDB@(| zMr5IrITg`0oJ^^Rf1cqLSptdfH9^o8-VlVdfThHN_VA7%Xc6xTf;RD((aS3*pfedg>4!nQEFkhlcG>okPQJmyysM?45#l9j4S8a^waom0&u^ z&E`VIW2x7}dDT&`hov~`^{^_AI(?iZu{p?$#^xY18k>X6XlxELqoGU9wZ5jFFi$H; znuJm~3ui^*B_ftuX;nvwU}91_K?CBFv}iN*k>9mRK>}cf~i$PRh)}{ zXtfX*b1^NLELbrYBg%9-V`g_#i1OM4OI!%?aB76hZUbjo z3VUn~>?+8R*~MkLfkPdpFe^CJkr@F8e=hhC4;{E*d(bhEzz8^^;TZu(G#n$~{1RIb zY6q@lje#RGg_9<9kcSbn%?mq5=jHM&r`mF?3sFW{RcDUdA)u^WsI@c7l3qqt_uJ#c zr?y{K)!lJ(9`D;P$J2Sm)A#pnv+s7NZ+~>_>DFyGtUs=&$Bx&315ir=0y6*<2mk;8 z2mm`Kk(0(0Dr_GB6aWAK2moUykwVXBvf-2l005yc000O8Bme*a00000AOHXWE)D@6aWAK2mqzMg|Q7Q4i2Tgg+iP#2?ApV007D?lSU3UelsO30_OrUW{#x0$?XKMn&4*pPUcEh?+p2oq9A9;(eKV|AzN+4Chs#gb-Rfn( zX^z`|UsW&KeskI$hi!LQugp(rb=)=I+EZUu&(6c=?zCRL>A&5ze_qhLwr|Hfz5n(4 z?aQ0#=C|9w#v5vr>hV=ozjWure_g*`rF#5Ao6D=J-u3OX{`Pab+wGgpT9VJ3R09ADW>#4F7(4(`-iAr@QUro4-EqhON54_xySMc=_WGe>-_~^`iaQ zj6dEE&1u*kKD|3^hkha9ra9bo`|;z;L%ZL$Ta`h{5kG-AU-Y6aUnMT?_%fg@5TP}zyAyX_qU#1y`EifzL@!9=Zl*! ze!hhIyK2?5&CpGeYIe_0;m$e*4Yxku2=nW zw;ew0CS~qX$<@XX%B@%XV}ESE9v)zfu5}`e3G3CM!UKTTvDQiv#E*!LG7lgw)KL>4 z6-1~pQ=t0VmJy28h-Ec$Mi~ZVFhYSIsJPaEz`e}?K${mNI9o^lf4`foXCER=9a!xE z8x;@{0pSth0TI#QU<}2Y0}U0rtp;l-B(4F2E2M}a8X`qZ**Tc$7JNf%)Z8Y5pz5x? ztc037R|cTsu1u1Min}s%BSsNdCT>I)x-zFCx`r!LDxzn2MV3IKdrc6ug*OD@EMO^d zpgp`J2wKE@f}l-2e`YkaiYE`@h~>#cIGp%Q5Ok_Q*5@!6$ofi1Q>v8Gb?rG|t1v;_ zLXN5fXLU7gfLTCv9Rx9xWzu7aV#s6}zkrMxj`Ni&l{AwW+_M1o=Pe6hevgESV118U z9KrY==@P;7J!&4o@jaR(g5Nug6cOCsVW5cVd&#^oqKZP9e;s2Pq{rGE*?Vd7_1bT3T%e22j`@s1f>Sqf+yi^NQxL1>%gilDIr5>{sk zV|n9rd2voyTg<3X;>9TvWKd9sAi#xE1|D#wlpzRksgxlIaIKWV(YRPj3E62`6-fRO z<8p@BACWH^e`3GTrzr^j+-8p%9w0)p1j`HUpaRo}#1OE3K(>HQxSI%$93>&af+tMo zEFLIYB-B4d!eq|N0jVq~1l!D&kEZm`_ScmE+5Q^r?;}IN`MsbEsP6;_@XT>Vs=@gk zj}bI@zvEKbfcHBN7zVuG@$7+A;n_pR!K4>9&GI}`e@ji4)r1?H6W(xZ1Q?fTR^cjx z5P7UaXvg8|TG_P{Kh`r=1@krUb??NzDPHByh~a;erGA;J(d zm1u<<-yTL_PaH^4%8G#pYaghwOH)FC`F)ig~G4cnh4hlbrQ zBcVCie>(-wI*c?La^waoNiZGC!)Br4u{7)9yy|Gy!%`g0dRP@llRi$8I2;tl`7|74 zM&oc$2v0N|6aq(iO3k&trkOA=E0i<|QaB5fBJm+2N~1Jie$XH^2Ofsu95Fo%w^ycn zg>)=4Uf8P$da%34@{<{!Z0cBMBTqJUEc+o(HgzoXmnWM#mifz*O`Xb_fhU_fm2J+G zO`Xa%=OLX=Wt$6)&^*+9ShXcF!QLRCC=Swb+is!$bY(GM>j)}y$X#k62@!HQXoDD&xzh24!1 z<+Uk2Ub0>+xlDnOS>*8i2s$mdSP1cOYQzX90)SoIV{2fSAfwDKF4GMh>M+8p;7~_q z1RS{FLp*fgg6%=aK=|nm9ntWNfFl}?RuOQ1i7g1V16Q)fz>yi@qzN75VMN*HrH-+> z-JkD1wf(xPZqB>udfR?EUrz2_-oI~~V|Tc``=i^=UtM>@_TzTG?fCg`P)h*