Remember to disconnect ingame too, and mark the game as not started.
Also fix a compiler warning
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@@ -33,7 +33,6 @@ namespace OpenRA.Graphics
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public int Width { get { return (int)screenSize.X; } }
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public int Height { get { return (int)screenSize.Y; } }
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SpriteRenderer cursorRenderer;
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int2 mousePos;
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float cursorFrame = 0f;
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@@ -48,7 +47,6 @@ namespace OpenRA.Graphics
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{
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this.screenSize = screenSize;
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this.renderer = renderer;
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cursorRenderer = renderer.SpriteRenderer;
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this.scrollPosition = Game.CellSize* mapStart;
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}
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@@ -431,6 +431,7 @@ namespace OpenRA.Server
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DropClient(conns.ElementAt(conns.Count() - 1), null);
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if (listener != null)
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listener.Stop();
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GameStarted = false;
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}
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static void SyncLobbyInfo()
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@@ -55,6 +55,7 @@ namespace OpenRA.Widgets.Delegates
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case ConnectionState.Connected:
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r.OpenWindow("SERVER_LOBBY");
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r.GetWidget("SERVER_LOBBY").GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
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r.GetWidget("INGAME_ROOT").GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
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break;
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}
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};
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@@ -30,6 +30,8 @@ namespace OpenRA.Widgets.Delegates
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optionsBG.GetWidget("BUTTON_DISCONNECT").OnMouseUp = mi => {
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optionsBG.Visible = false;
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if (Game.IsHost)
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Server.Server.CloseServer();
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Game.Disconnect();
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return true;
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};
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