made parabombs work

This commit is contained in:
Chris Forbes
2010-04-12 19:11:57 +12:00
parent 906c0ac67e
commit 28412cd1b6
10 changed files with 71 additions and 30 deletions

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@@ -1,67 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Orders;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.Cnc
{
class AirstrikePowerInfo : SupportPowerInfo
{
public override object Create(Actor self) { return new AirstrikePower(self, this); }
}
class AirstrikePower : SupportPower, IResolveOrder
{
public AirstrikePower(Actor self, AirstrikePowerInfo info) : base(self, info) { }
protected override void OnActivate()
{
Game.controller.orderGenerator = new GenericSelectTarget(Owner.PlayerActor, "Airstrike", "ability");
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Airstrike")
{
var startPos = Owner.World.ChooseRandomEdgeCell();
Owner.World.AddFrameEndTask(w =>
{
var a = w.CreateActor("a10", startPos, Owner);
a.traits.Get<Unit>().Facing = Util.GetFacing(order.TargetLocation - startPos, 0);
a.traits.Get<Unit>().Altitude = a.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
a.traits.Get<CarpetBomb>().SetTarget(order.TargetLocation);
a.CancelActivity();
a.QueueActivity(new Fly(order.TargetLocation));
a.QueueActivity(new FlyOffMap { Interruptible = false });
a.QueueActivity(new RemoveSelf());
});
if (Owner == Owner.World.LocalPlayer)
Game.controller.CancelInputMode();
FinishActivate();
}
}
}
}

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@@ -1,74 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
class CarpetBombInfo : ITraitInfo
{
public readonly string Weapon = null;
public readonly int Range = 0;
public object Create(Actor self) { return new CarpetBomb(self); }
}
class CarpetBomb : ITick // todo: maybe integrate this better with the normal weapons system?
{
int2 Target;
int dropDelay;
public CarpetBomb(Actor self) { }
public void SetTarget(int2 targetCell) { Target = targetCell; }
public void Tick(Actor self)
{
var info = self.Info.Traits.Get<CarpetBombInfo>();
if ((self.Location - Target).LengthSquared > info.Range * info.Range)
return;
var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
if (limitedAmmo != null && !limitedAmmo.HasAmmo())
return;
if (--dropDelay <= 0)
{
var weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
dropDelay = weapon.ROF;
var args = new ProjectileArgs
{
srcAltitude = self.traits.Get<Unit>().Altitude,
destAltitude = 0,
src = self.CenterLocation.ToInt2(),
dest = self.CenterLocation.ToInt2(),
facing = self.traits.Get<Unit>().Facing,
firedBy = self,
weapon = weapon
};
self.World.Add(args.weapon.Projectile.Create(args));
}
}
}
}

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@@ -45,8 +45,6 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AirstrikePower.cs" />
<Compile Include="CarpetBomb.cs" />
<Compile Include="CriticalBuildingState.cs" />
<Compile Include="Effects\IonCannon.cs" />
<Compile Include="IonCannonPower.cs" />