made parabombs work

This commit is contained in:
Chris Forbes
2010-04-12 19:11:57 +12:00
parent 906c0ac67e
commit 28412cd1b6
10 changed files with 71 additions and 30 deletions

View File

@@ -35,6 +35,7 @@ Player:
TechLevel: 8
EndChargeSound: airredy1.aud
SelectTargetSound: select1.aud
UnitType: a10
World:
GlobalDefaults:

View File

@@ -122,11 +122,11 @@
</unit>
<!-- airfield -->
<unit name="afld">
<sequence name="idle" start="4" length="4" tick="160"/>
<sequence name="damaged-idle" start="12" length="4" tick="160"/>
<sequence name="idle" start="4" length="4" tick="160" />
<sequence name="damaged-idle" start="12" length="4" tick="160" />
<sequence name="make" start="0" length="11" src="afldmake" />
<sequence name="active" start="0" length="4" tick="160"/>
<sequence name="damaged-active" start="8" length="4" tick="160"/>
<sequence name="active" start="0" length="4" tick="160" />
<sequence name="damaged-active" start="8" length="4" tick="160" />
</unit>
<!-- sub pen -->
<unit name="spen">
@@ -900,15 +900,19 @@
<sequence name="die5" start="0" length="14" src="electro" />
<sequence name="run" start="56" length="6" facings="8" />
</unit>
<unit name="c2">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="crawl" start="8" length="6" facings="8" />
<sequence name="shoot" start="120" length="4" facings="8" />
<sequence name="die1" start="152" length="8" />
<sequence name="die2" start="160" length="8" />
<sequence name="die3" start="168" length="12" />
<sequence name="die4" start="180" length="18" />
<sequence name="die5" start="0" length="14" src="electro" />
<sequence name="run" start="56" length="6" facings="8" />
</unit>
<unit name="c2">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="crawl" start="8" length="6" facings="8" />
<sequence name="shoot" start="120" length="4" facings="8" />
<sequence name="die1" start="152" length="8" />
<sequence name="die2" start="160" length="8" />
<sequence name="die3" start="168" length="12" />
<sequence name="die4" start="180" length="18" />
<sequence name="die5" start="0" length="14" src="electro" />
<sequence name="run" start="56" length="6" facings="8" />
</unit>
<unit name="parabomb">
<sequence name="open" start="0" length="8" />
<sequence name="idle" start="8" length="5" />
</unit>
</sequences>

View File

@@ -66,6 +66,18 @@ Player:
TechLevel: 5
GivenAuto: no
OneShot: yes
AirstrikePower:
Image: pbmbicon
ChargeTime: .2
Description: Parabombs
LongDesc: A Badger drops a load of parachuted bombs on your target.
TechLevel: 5
Prerequisites: POWR
# GivenAuto: no
# OneShot: yes
UnitType: badr.bomber
SelectTargetSound: slcttgt1.aud
World:
GlobalDefaults:

View File

@@ -61,6 +61,26 @@ BADR:
Cargo:
Passengers: 10
-Selectable:
BADR.bomber:
CarpetBomb:
Range: 3
Weapon: ParaBomb
Inherits: ^Plane
Unit:
HP: 60
Armor: light
ROT: 5
Sight: 0
Speed: 16
Plane:
LimitedAmmo:
Ammo: 7
RenderUnit:
Image: badr
WithShadow:
IronCurtainable:
-Selectable:
V2RL:
Inherits: ^Vehicle

View File

@@ -556,24 +556,21 @@ DepthCharge:
Damage: 80
ParaBomb:
ROF: 4
ROF: 10
Range: 4.5
Report: CHUTE1
Bullet:
Arm: 24
RangeLimit: 24
High: true
GravityBomb:
Image: PARABOMB
Speed: 5
Warhead:
Spread: 3
Wall: true
Wood: true
Verses: 30%,75%,75%,100%,50%
Explosion: 4
Explosion: 8
InfDeath: 3
SmudgeType: Crater
Damage: 300
Damage: 500
ImpactSound: kaboom15
DogJaw:
ROF: 10