Add a resize map command.
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@@ -838,7 +838,7 @@ namespace OpenRA
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return delta.Yaw.Facing;
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return delta.Yaw.Facing;
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}
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}
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public void Resize(int width, int height) // editor magic.
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public void Resize(int width, int height)
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{
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{
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var oldMapTiles = MapTiles.Value;
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var oldMapTiles = MapTiles.Value;
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var oldMapResources = MapResources.Value;
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var oldMapResources = MapResources.Value;
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@@ -731,6 +731,7 @@
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<Compile Include="Util.cs" />
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<Compile Include="Util.cs" />
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<Compile Include="Traits\Render\WithGateSpriteBody.cs" />
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<Compile Include="Traits\Render\WithGateSpriteBody.cs" />
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<Compile Include="ColorValidator.cs" />
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<Compile Include="ColorValidator.cs" />
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<Compile Include="UtilityCommands\ResizeMapCommand.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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52
OpenRA.Mods.Common/UtilityCommands/ResizeMapCommand.cs
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52
OpenRA.Mods.Common/UtilityCommands/ResizeMapCommand.cs
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@@ -0,0 +1,52 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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public class ResizeMapCommand : IUtilityCommand
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{
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public string Name { get { return "--resize-map"; } }
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int width;
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int height;
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public bool ValidateArguments(string[] args)
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{
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if (args.Length < 4)
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return false;
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if (!int.TryParse(args[2], out width) && width > 0)
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{
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Console.WriteLine("Invalid WIDTH");
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return false;
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}
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if (!int.TryParse(args[3], out height) && height > 0)
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{
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Console.WriteLine("Invalid HEIGHT");
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return false;
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}
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return true;
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}
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[Desc("MAPFILE", "WIDTH", "HEIGHT", "Resize the map at the bottom corners.")]
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public void Run(ModData modData, string[] args)
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{
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Game.ModData = modData;
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var map = new Map(args[1]);
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Console.WriteLine("Resizing map {0} from {1} to {2},{3}", map.Title, map.MapSize, width, height);
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map.Resize(width, height);
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map.Save(map.Path);
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}
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}
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}
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