Add a resize map command.

This commit is contained in:
Matthias Mailänder
2015-12-31 10:20:03 +01:00
parent 7f5143bf46
commit 284e6ea061
3 changed files with 54 additions and 1 deletions

View File

@@ -838,7 +838,7 @@ namespace OpenRA
return delta.Yaw.Facing; return delta.Yaw.Facing;
} }
public void Resize(int width, int height) // editor magic. public void Resize(int width, int height)
{ {
var oldMapTiles = MapTiles.Value; var oldMapTiles = MapTiles.Value;
var oldMapResources = MapResources.Value; var oldMapResources = MapResources.Value;

View File

@@ -731,6 +731,7 @@
<Compile Include="Util.cs" /> <Compile Include="Util.cs" />
<Compile Include="Traits\Render\WithGateSpriteBody.cs" /> <Compile Include="Traits\Render\WithGateSpriteBody.cs" />
<Compile Include="ColorValidator.cs" /> <Compile Include="ColorValidator.cs" />
<Compile Include="UtilityCommands\ResizeMapCommand.cs" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>

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@@ -0,0 +1,52 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
namespace OpenRA.Mods.Common.UtilityCommands
{
public class ResizeMapCommand : IUtilityCommand
{
public string Name { get { return "--resize-map"; } }
int width;
int height;
public bool ValidateArguments(string[] args)
{
if (args.Length < 4)
return false;
if (!int.TryParse(args[2], out width) && width > 0)
{
Console.WriteLine("Invalid WIDTH");
return false;
}
if (!int.TryParse(args[3], out height) && height > 0)
{
Console.WriteLine("Invalid HEIGHT");
return false;
}
return true;
}
[Desc("MAPFILE", "WIDTH", "HEIGHT", "Resize the map at the bottom corners.")]
public void Run(ModData modData, string[] args)
{
Game.ModData = modData;
var map = new Map(args[1]);
Console.WriteLine("Resizing map {0} from {1} to {2},{3}", map.Title, map.MapSize, width, height);
map.Resize(width, height);
map.Save(map.Path);
}
}
}