Merge pull request #11281 from Biofreak1987/nod07fix

Replace nod07 music and fix codestyle
This commit is contained in:
abcdefg30
2016-05-14 20:51:09 +02:00
6 changed files with 14 additions and 14 deletions

View File

@@ -133,7 +133,7 @@ end
SendWaves = function(counter, Waves) SendWaves = function(counter, Waves)
if counter <= #Waves then if counter <= #Waves then
team = Waves[counter] local team = Waves[counter]
if team.teamType == "atk" then if team.teamType == "atk" then
SendAttackWave(team) SendAttackWave(team)
elseif team.teamType == "rei" then elseif team.teamType == "rei" then

View File

@@ -2,7 +2,7 @@ World:
LuaScript: LuaScript:
Scripts: nod07a.lua, nod07a-AI.lua Scripts: nod07a.lua, nod07a-AI.lua
MusicPlaylist: MusicPlaylist:
StartingMusic: linefire StartingMusic: justdoit
VictoryMusic: nod_win1 VictoryMusic: nod_win1
MissionData: MissionData:
Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, as to prevent any infection of our own workers.\n\nGDI forces are reported to be minimal, so elimination of them is of secondary importance. Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, as to prevent any infection of our own workers.\n\nGDI forces are reported to be minimal, so elimination of them is of secondary importance.

View File

@@ -139,7 +139,7 @@ end
SendWaves = function(counter, Waves) SendWaves = function(counter, Waves)
if counter <= #Waves then if counter <= #Waves then
team = Waves[counter] local team = Waves[counter]
SendAttackWave(team) SendAttackWave(team)
Trigger.AfterDelay(DateTime.Seconds(team.delay), function() SendWaves(counter + 1, Waves) end) Trigger.AfterDelay(DateTime.Seconds(team.delay), function() SendWaves(counter + 1, Waves) end)
end end

View File

@@ -2,7 +2,7 @@ World:
LuaScript: LuaScript:
Scripts: nod07b.lua, nod07b-AI.lua Scripts: nod07b.lua, nod07b-AI.lua
MusicPlaylist: MusicPlaylist:
StartingMusic: linefire StartingMusic: justdoit
VictoryMusic: nod_win1 VictoryMusic: nod_win1
MissionData: MissionData:
Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, as to prevent any infection of our own workers.\n\nGDI forces are reported to be minimal, so elimination of them is of secondary importance. Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, as to prevent any infection of our own workers.\n\nGDI forces are reported to be minimal, so elimination of them is of secondary importance.