Add dynamic muzzle LaunchEffect facing plumbing
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@@ -25,6 +25,7 @@ namespace OpenRA.GameRules
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public int[] InaccuracyModifiers;
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public int[] RangeModifiers;
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public int Facing;
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public Func<int> CurrentMuzzleFacing;
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public WPos Source;
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public Func<WPos> CurrentSource;
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public Actor SourceActor;
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