Add dynamic muzzle LaunchEffect facing plumbing

This commit is contained in:
reaperrr
2018-04-26 23:08:43 +02:00
committed by abcdefg30
parent 619457828f
commit 28c89920ac
4 changed files with 5 additions and 0 deletions

View File

@@ -277,6 +277,7 @@ namespace OpenRA.Mods.Common.Traits
{
Func<WPos> muzzlePosition = () => self.CenterPosition + MuzzleOffset(self, barrel);
var legacyFacing = MuzzleOrientation(self, barrel).Yaw.Angle / 4;
Func<int> legacyMuzzleFacing = () => MuzzleOrientation(self, barrel).Yaw.Angle / 4;
var passiveTarget = Weapon.TargetActorCenter ? target.CenterPosition : target.Positions.PositionClosestTo(muzzlePosition());
var initialOffset = Weapon.FirstBurstTargetOffset;
@@ -299,6 +300,7 @@ namespace OpenRA.Mods.Common.Traits
{
Weapon = Weapon,
Facing = legacyFacing,
CurrentMuzzleFacing = legacyMuzzleFacing,
DamageModifiers = damageModifiers.ToArray(),

View File

@@ -68,6 +68,7 @@ namespace OpenRA.Mods.Common.Traits
{
Weapon = wep,
Facing = self.World.SharedRandom.Next(-1, 255),
CurrentMuzzleFacing = () => 0,
DamageModifiers = self.TraitsImplementing<IFirepowerModifier>()
.Select(a => a.GetFirepowerModifier()).ToArray(),