Add dynamic muzzle LaunchEffect facing plumbing
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@@ -68,6 +68,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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Weapon = wep,
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Facing = self.World.SharedRandom.Next(-1, 255),
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CurrentMuzzleFacing = () => 0,
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DamageModifiers = self.TraitsImplementing<IFirepowerModifier>()
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.Select(a => a.GetFirepowerModifier()).ToArray(),
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