Add dynamic muzzle LaunchEffect facing plumbing

This commit is contained in:
reaperrr
2018-04-26 23:08:43 +02:00
committed by abcdefg30
parent 619457828f
commit 28c89920ac
4 changed files with 5 additions and 0 deletions

View File

@@ -137,6 +137,7 @@ namespace OpenRA.Mods.D2k.Traits
{
Weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()],
Facing = 0,
CurrentMuzzleFacing = () => 0,
DamageModifiers = self.TraitsImplementing<IFirepowerModifier>()
.Select(a => a.GetFirepowerModifier()).ToArray(),